House
Everything it needs is in the game.
4 residents at L1 (up to 12 at L6); renovated by tiers: food, luxury, heat, entertainment kinds raise tax
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Open from the founding.
Planned design Planned
Its planned design is built.
house window: residents, wealth, heating, reach, level and type.
Age
Dark Age
Problems it fixes
- Entertainment and the chapel count from anywhere
- Class ids are blocked. 6 levels vs the 10-grade ladder
Today
4 beds at L1 to 12 at L6; tax 100-300 %. Asks food, luxury and entertainment kinds and heat; L6 comes through glass.
Modes
- Family
- Lodgers: +2 beds per 4, appeal -10, crime +3
- Shop-house: 1 craft seat at the door, fire x1.3, the burgher track
- Servants: L7+: 2 servant beds, meets the merchant / noble servant need
Range rule
Levels 1-10 by HOUSE_LADDER. Needs food, water, fuel, luxury lines and the class reach needs
Links
The player decision
Density vs comfort; shop-houses to grow burghers.
House types (data, no new models)
| Type | Built from | Warmth | Fire risk | Max level | Best where |
|---|---|---|---|---|---|
| Hide tent | hides + poles | low | low | 1 | steppe, tundra; a nomad start |
| Reed hut | reed + clay | low | high | 1 | wetland, coast |
| Turf house | turf + timber | high | low | 2 | the cold north, highlands |
| Wattle and daub | wood + daub + thatch | mid | high | 2 | everywhere; the Dark Age default |
| Log cabin | logs | high | high | 3 | forests |
| Plank house | planks + iron nails | mid | high | 3 | near a sawmill |
| Adobe | sand + clay + straw | mid, cool in summer | low | 3 | the dry south |
| Fieldstone cottage | rocks + mortar + thatch | mid | low | 4 | uplands, rocky land |
| Timber frame | timber frame + daub + roof tiles | mid | mid | 5 | towns |
| Brick house | bricks + lime mortar + roof tiles | high | low | 6 | clay land, Middle Age |
| Stone house | dressed stone + slate | high | very low | 8 | Middle Age, hall 6+ |
| Burgher town house | stone + brick + glass windows | high | very low | 10 | Middle Age, hall 8+ |
Luxuries by tier: different luxuries a level asks
| Level | T1 | T2 | T3 | T4 | T5 | T6 | T7 |
|---|---|---|---|---|---|---|---|
| L1 | 1 | - | - | - | - | - | - |
| L2 | 2 | - | - | - | - | - | - |
| L3 | 3 | - | - | - | - | - | - |
| L4 | 3 | 1 | - | - | - | - | - |
| L5 | 3 | 2 | 1 | - | - | - | - |
| L6 | 3 | 3 | 2 | - | - | - | - |
| L7 | 3 | 3 | 3 | 1 | - | - | - |
| L8 | 3 | 3 | 3 | 2 | 1 | - | - |
| L9 | 3 | 3 | 3 | 3 | 2 | 1 | - |
| L10 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
Heating
| Heating | Burns | Notes |
|---|---|---|
| Open hearth | firewood or peat | Dark Age; smoky: a little less happiness, more sickness |
| Chimney fireplace | firewood, peat, charcoal | needs bricks or stone; 25 % less fuel, no smoke inside |
| Tiled stove | firewood, charcoal, coal | hall 6; roof tiles + bricks; half the fuel, warmest |
| Charcoal brazier | charcoal | town houses without a chimney; no smoke, dear fuel |
All stats Game data
- Model
- house 1
- Footprint
- 6 x 7.5 m
- Door
- front side, offset 0 m
- Build cost
- 20 wood, 5 stone
- Build work
- 1,200
- Builders at once
- 3
- Residents
- 4
- Card slots
- 1
- Science
- 0.06 science a second
- Housing levels
- {"residents": 4, "science per tick milli": 3, "model tier": 1}, {"residents": 5, "science per tick milli": 4, "model tier": 2}, {"residents": 6, "science per tick milli": 5, "model tier": 3}, {"residents": 8, "science per tick milli": 6, "model tier": 4}, {"residents": 10, "science per tick milli": 7, "model tier": 5}, {"residents": 12, "science per tick milli": 8, "model tier": 6}
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master house | Serves 25 % more people |