Kitchen Garden
What is left: its own 3D model.
2 workers a level bring in 1 vegetables. A fenced plot of everyday vegetables.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Kitchen Garden has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Garden beds | nothing | 1 Vegetables |
| 2 | Composted beds | Composted beds: 1 compost dug in makes 2 vegetables. | |
| 3 | Manured beds | Manured beds: 1 night soil dug in makes 2 vegetables. | |
Its goods are used by:
Research: tier 1 node, base cost 100 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
crop picker: green = choosable, grey with its reason.
Age
Dark Age
Inputs and outputs
- Makes Vegetables (cabbage, leeks, onions, peas): the house itself, Kitchen; Pot herbs (parsley, sage): Kitchen, Herbalist
- Needs compost, manure; the household (no wage)
Range rule
a small plot (up to 24 cells) dragged beside a house; feeds that house first
Why it is interesting
Every house can feed itself a little: garden room or a denser street.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- farm mill
- Footprint
- 10 x 10 m
- Door
- front side, offset 0 m
- Build cost
- 15 wood
- Build work
- 700
- Builders at once
- 3
- Storage
- 150 vegetables
- Card slots
- 1
- Tier
- a
- Makes
- vegetables
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- summer
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % vegetables |
| 9 | +50 % storage | Bigger yard |
| 10 | Master kitchen garden | +1 vegetables from every batch |