PALE BLUE ROSELibrary

Rabbit Warren

Fully implemented

Everything it needs is in the game.

2 workers a level turn 17 vegetables into 20 meat from the town's stock. A walled warren of coneys.

Building window In game

What opens when you click it.

Rabbit Warren
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Meatthis batch
Storage & realm supply
Meat here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Rabbit Warren
Unlocks the Rabbit Warren
25 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Greens1 Vegetables1 Meat
2Kitchen scrapsKitchen scraps: 2 kitchen scraps make 1 meat.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Rabbit WarrenKeep · level 1
×
Farm type
KeepBreed
Stock
18adults
6young
24pasture limit
+2born a month
Cull rule
Keep allCull above capacityKeep halfCull oldCull all
Pasture
dragged along the barngrass 80 %
Winter hay120 / 300
Makes this month
Rabbit meatnewConey furnew
Wages a worker
Very lowLowMidHighVery high

livestock window: farm type, stock, cull rule, pasture.

Age

Dark Age

Inputs and outputs

vegetablesintoRabbit meatnewConey furnew
  • Makes Rabbit meat: Kitchen, houses, Inn; Coney fur: Furrier (Dress T3-T4 linings), Felt Hatter
  • Needs 1 warrener

Range rule

a dragged warren on sandy or poor land; escaped rabbits eat fields within 32 m (-5 %)

Links

Why it is interesting

Poor sandy land turns into meat and fur, but rabbits escape into the crops: build it far from the fields.

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
cattle barn
Footprint
12 x 10 m
Door
front side, offset 0 m
Build cost
25 wood
Build work
1,200
Builders at once
3
Storage
150 meat
Card slots
1
Tier
a
Makes
meat
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
yes
Peak season
spring
Consumes
Vegetables: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % meat
9+50 % storageBigger yard
10Master rabbit warren+1 meat from every batch

Same category