Feast Hall
What is left: its own 3D model.
Lays out 1 feast from every balanced meal of the town's stock, with honey and wood.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Feast Hall has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Feast platter | 0.067 Wood, 0.167 Raw Honey, 1 Balanced Meal | 1 Feast |
| 2 | Pottage | Pottage: barley, vegetables and wood make 2 cooked pots. A plain hot meal for the hall. | |
| 3 | Roast and bread | Roast and bread: 1 meat, 1 bread and wood make 2 balanced meals. | |
| 4 | Fish pie | Fish pie: 1 fish, 1 bread and wood make 2 balanced meals. | |
| 5 | Harvest feast | Harvest feast: 2 jam, 2 mushrooms, 2 berry wine and 1 heather ale make 2 feasts for the festival. | |
| 6 | Stew | Stew: 1 meat, 1 vegetables and wood make 2 balanced meals. A thick stew for the hall. | |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Today
balanced meal + honey + wood into feast.
Modes
Inputs and outputs
Its job
Feasts are festivals: happiness and a short work boost.
Food notes
- Works like a restaurant: you choose which meals it serves; guests come, eat and pay.
- Every meal has its ingredients, an upkeep and a happiness value: pottage is cheap, a roast or a feast platter is dear and loved.
- A fuller menu draws richer guests (burghers, merchants, nobles).
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- town hall
- Footprint
- 9.5 x 9.5 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 4
- Storage
- 150 feast
- Card slots
- 1
- Tier
- a
- Makes
- feast
- Work per batch
- 42 ticks (2.1 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes milli
- Wood: 67; Honey: 167; Balanced meal: 1,000
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % feast |
| 9 | +50 % storage | Bigger yard |
| 10 | Master feast hall | +1 feast from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Feast Hall you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Feast guild | +5 % feast at every Feast Hall | 1 Feast Hall |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Feast Hall walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Feast Hall | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Feast charter | +10 % feast | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal feast works | +15 % feast, -15 % upkeep | one at level 10, 10 in the realm |