PALE BLUE ROSELibrary

Feast Hall

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

Lays out 1 feast from every balanced meal of the town's stock, with honey and wood.

Building window In game

What opens when you click it.

Feast Hall
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Feastthis batch
Storage & realm supply
Feast here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Model coming
The Feast Hall has no 3D model of its own yet.

Card In game

BlueprintCommon
Feast Hall
Unlocks the Feast Hall
40 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Feast platter0.067 Wood, 0.167 Raw Honey, 1 Balanced Meal1 Feast
2PottagePottage: barley, vegetables and wood make 2 cooked pots. A plain hot meal for the hall.
3Roast and breadRoast and bread: 1 meat, 1 bread and wood make 2 balanced meals.
4Fish pieFish pie: 1 fish, 1 bread and wood make 2 balanced meals.
5Harvest feastHarvest feast: 2 jam, 2 mushrooms, 2 berry wine and 1 heather ale make 2 feasts for the festival.
6StewStew: 1 meat, 1 vegetables and wood make 2 balanced meals. A thick stew for the hall.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Feast HallPottage · level 1 · 2 / 2 workers
×
Mode
PottageStewRoast + breadFish pieFeast platter
One batch (game data)
0.067 Wood0.167 Honey1 Balanced Mealinto1 Feast 42 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Today

balanced meal + honey + wood into feast.

Modes

PottageStewRoast + breadFish pieFeast platter

Inputs and outputs

woodhoneybalanced mealintoMeals servedGuest coinnew

Its job

Feasts are festivals: happiness and a short work boost.

Food notes

  • Works like a restaurant: you choose which meals it serves; guests come, eat and pay.
  • Every meal has its ingredients, an upkeep and a happiness value: pottage is cheap, a roast or a feast platter is dear and loved.
  • A fuller menu draws richer guests (burghers, merchants, nobles).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

WoodNeeds

Made by

None yet
HoneyNeeds

Made by

Needed by

None yet

Needed by

None yet

All stats Game data

Model
town hall
Footprint
9.5 x 9.5 m
Door
front side, offset 0 m
Build cost
40 wood, 25 stone
Build work
3,000
Builders at once
4
Storage
150 feast
Card slots
1
Tier
a
Makes
feast
Work per batch
42 ticks (2.1 s of work)
Workers per level
2
Works outdoors
no
Consumes milli
Wood: 67; Honey: 167; Balanced meal: 1,000

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % feast
9+50 % storageBigger yard
10Master feast hall+1 feast from every batch

Realm progression Planned

Paid once for the whole realm; helps every Feast Hall you own, old and new.

TierNameEffectNeeds
IFeast guild+5 % feast at every Feast Hall1 Feast Hall
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Feast Hall walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Feast Hall4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFeast charter+10 % feasttwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal feast works+15 % feast, -15 % upkeepone at level 10, 10 in the realm

Same category