PALE BLUE ROSELibrary

Honey House

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

FoodDark AgeProduction windowSweet

The bee farm's mode picks honey or wax; the honey house decides where each goes: the table, mead or the candle line.

Building window Planned

What will open when you click it.

Honey HouseProduction · level 1 · 2 / 2 workers
×
One batch
raw honeynewcombnewintoHoney (Table T2)Beeswaxnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Honey House
Unlocks the Honey House
Dark Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Dark Age

Inputs and outputs

raw honeynewcombnewintoHoney (Table T2)Beeswaxnew
  • Makes Honey (strained, Table T2): houses L2+, Meadery, Pastry Cook, Gingerbread Baker, Apothecary; Beeswax: Chandler (candles), Joiner (polish), Chancery (seals), Foundry (lost-wax casting)
  • Needs raw honey and comb (Bee Farm); 1 strainer

Range rule

within 48 m of bee farms

Links

Why it is interesting

The bee farm's mode picks honey or wax; the honey house decides where each goes: the table, mead or the candle line.

Notes

Makes raw honey and beeswax; a honey house strains raw honey, a chandler turns wax into candles.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on raw honey
Low on supplies

Still working; it runs out soon.

!2/2No raw honey
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % Honey (Table T2)
9-10 % upkeepCheaper to run
10Master honey house+1 Honey (Table T2) from every batch

Realm progression Planned

Paid once for the whole realm; helps every Honey House you own, old and new.

TierNameEffectNeeds
IHoney (table t2) guild+5 % Honey (Table T2) at every Honey House1 Honey House
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Honey House walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Honey House4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIHoney (table t2) charter+10 % Honey (Table T2)two at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal Honey (Table T2) works+15 % Honey (Table T2), -15 % upkeepone at level 10, 10 in the realm

Same category