Honey House
In development (dark): the building is built in the game data and not switched on in the live game yet.
The bee farm's mode picks honey or wax; the honey house decides where each goes: the table, mead or the candle line.
Building window Planned
What will open when you click it.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Dark Age
Inputs and outputs
- Makes Honey (strained, Table T2): houses L2+, Meadery, Pastry Cook, Gingerbread Baker, Apothecary; Beeswax: Chandler (candles), Joiner (polish), Chancery (seals), Foundry (lost-wax casting)
- Needs raw honey and comb (Bee Farm); 1 strainer
Range rule
within 48 m of bee farms
Why it is interesting
The bee farm's mode picks honey or wax; the honey house decides where each goes: the table, mead or the candle line.
Notes
Makes raw honey and beeswax; a honey house strains raw honey, a chandler turns wax into candles.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Still working; it runs out soon.
Stopped until the input arrives.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % Honey (Table T2) |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master honey house | +1 Honey (Table T2) from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Honey House you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Honey (table t2) guild | +5 % Honey (Table T2) at every Honey House | 1 Honey House |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Honey House walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Honey House | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Honey (table t2) charter | +10 % Honey (Table T2) | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal Honey (Table T2) works | +15 % Honey (Table T2), -15 % upkeep | one at level 10, 10 in the realm |