Foreign Ministry
Everything it needs is in the game.
The seat of the realm's diplomacy. One per realm; its envoys add a small science income.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 4 node, base cost 2700 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Planned name
Chancery (today: Foreign Ministry)
Age
Middle Age, hall 4+
Problems it fixes
- Research trickle
- the group's effect was never read
Today
One per realm, 3 staff, 5 milli science; ministry group, pick 2 of 3.
Modes
- Treaties: 2 + level
- Seals: town charters (+1 edict slot), land deeds
- Dynasty: marriages between noble houses of allied realms
- Archive: defence against forgery and spies
Needs
Links
The player decision
Alliances vs going alone.
Its job
Treaties and alliances between realms; needs coin (Middle Age+), gifts and a consulate network.
Two ages (renamed)
Chancery
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- foreign ministry
- Footprint
- 16 x 16 m
- Door
- front side, offset 0 m
- Build cost
- 47 wood, 73 stone
- Build work
- 3,333
- Builders at once
- 4
- Most per player
- 1
- Science
- 0.1 science a second
- Tier
- a
- Card slots
- 0
- Service
- Workers per level: 3
- Levels
- 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +3 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +3 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master foreign ministry | Serves 25 % more people |