PALE BLUE ROSELibrary

Seal Engraver

Fully implemented

Everything it needs is in the game.

2 workers a level turn 1 silver ingot into 1 jewellery from the town's stock. Cuts seal matrices in silver and latten.

Building window In game

What opens when you click it.

Seal Engraver
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Jewellerythis batch
Storage & realm supply
Jewellery here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Seal Engraver
Unlocks the Seal Engraver
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Seals1 Silver ingot1 Jewellery
2Bills1 Plaster, 1 Ink1 Bills of exchange
3Soapstone sealsSoapstone seals: 1 soapstone cut as a seal makes 1 jewellery.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Seal EngraverProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Silver ingotinto1 Jewellery 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 4+

Inputs and outputs

lattennewrefined silvernewbeeswaxnewintoseal matrixnew
  • Makes seal matrix
  • Needs latten or refined silver, beeswax; TH4

Links

Why it is interesting

a small good that gates charters and contracts

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 jewellery
Card slots
1
Tier
a
Makes
jewellery
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Silver ingot: 1
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % jewellery
9+50 % storageBigger yard
10Master seal engraver+1 jewellery from every batch

Realm progression Planned

Paid once for the whole realm; helps every Seal Engraver you own, old and new.

TierNameEffectNeeds
IJewellery guild+5 % jewellery at every Seal Engraver1 Seal Engraver
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Seal Engraver walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Seal Engraver4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIJewellery charter+10 % jewellerytwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal jewellery works+15 % jewellery, -15 % upkeepone at level 10, 10 in the realm

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