Seal Engraver
Everything it needs is in the game.
2 workers a level turn 1 silver ingot into 1 jewellery from the town's stock. Cuts seal matrices in silver and latten.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Seals | 1 Silver ingot | 1 Jewellery |
| 2 | Bills | 1 Plaster, 1 Ink | 1 Bills of exchange |
| 3 | Soapstone seals | Soapstone seals: 1 soapstone cut as a seal makes 1 jewellery. | |
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Middle Age, hall 4+
Inputs and outputs
- Makes seal matrix
- Needs latten or refined silver, beeswax; TH4
Links
Why it is interesting
a small good that gates charters and contracts
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 jewellery
- Card slots
- 1
- Tier
- a
- Makes
- jewellery
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Silver ingot: 1
- Needs town hall level
- 4
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % jewellery |
| 9 | +50 % storage | Bigger yard |
| 10 | Master seal engraver | +1 jewellery from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Seal Engraver you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Jewellery guild | +5 % jewellery at every Seal Engraver | 1 Seal Engraver |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Seal Engraver walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Seal Engraver | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Jewellery charter | +10 % jewellery | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal jewellery works | +15 % jewellery, -15 % upkeep | one at level 10, 10 in the realm |