PALE BLUE ROSELibrary

Silversmith

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (2 of 3 planned recipe modes).

Works a piece of jewellery from every 2 silver ore in the town's stock.

Building window In game

What opens when you click it.

Silversmith
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Jewellerythis batch
Storage & realm supply
Jewellery here0 / 100
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Silversmith
Unlocks the Silversmith
30 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Ore2 Silver ore1 Jewellery
2IngotWork the ingot: 1 silver ingot makes 1 jewellery, faster. Opens at building level 6.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

SilversmithRings · level 1 · 2 / 2 workers
×
Mode
RingsSilverwareThread
One batch (game data)
2 Silver oreinto1 Jewellery 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 4+

Problems it fixes

  • duplicate output
  • raw ore straight into rings
  • 1 level
  • placeholder

Today

2 silver ore into 1 jewellery (the jeweller's good) in 56 ticks; silver ore is never smelted to the silver ingot, which is money

Modes

RingsSilverwareThread
  • Rings: 1 refined silver into 2 (Finery T5, L5)
  • Silverware: 2 refined silver + 1 knives into 1 (Home T8, L8)
  • Thread: 1 refined silver into 4 silver thread (Embroiderer, Tapestry Loom, court robe)

Inputs and outputs

refined silvernewknivesnewsilver oreintosilver threadnewtapestrynew

Links

The player decision

silver to finery, to home or to cloth

Its job

Silver rings and silverware (Finery T5, Home T8).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

KnivesNeeds

Made by

Made by

None yet

Needed by

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 20 stone
Build work
2,800
Builders at once
3
Storage
100 jewellery
Card slots
1
Tier
a
Makes
jewellery
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Silver ore: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % jewellery
9+50 % storageBigger yard
10Master silversmith+1 jewellery from every batch

Realm progression Planned

Paid once for the whole realm; helps every Silversmith you own, old and new.

TierNameEffectNeeds
IJewellery guild+5 % jewellery at every Silversmith1 Silversmith
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Silversmith walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Silversmith4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIJewellery charter+10 % jewellerytwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal jewellery works+15 % jewellery, -15 % upkeepone at level 10, 10 in the realm

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