Assay House
In development (dark): the building is built in the game data and not switched on in the live game yet.
know the grade before you dig; trust in coin / makes export reputation physical (the 1300 assay that gave the word hallmark)
Building window Planned
What will open when you click it.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Middle Age
Inputs and outputs
- Makes exact grades of veins and ore lots; certified lots / hallmarks (finery and metal Home goods: merchant price +15 %, mark +10), ore assays (a deposit's richness and depth band), coin tests
- Needs 1 assayer, charcoal, lead (the cupel test) / a master, charcoal, bone-ash cupels; TH6
Links
Why it is interesting
know the grade before you dig; trust in coin / makes export reputation physical (the 1300 assay that gave the word hallmark)
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Needed by
Needed by
Needed by
Needed by
Needed by
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Still working; it runs out soon.
Stopped until the input arrives.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % ore lots |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master assay house | +1 ore lots from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Assay House you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Ore lots guild | +5 % ore lots at every Assay House | 1 Assay House |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Assay House walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Assay House | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Ore lots charter | +10 % ore lots | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal ore lots works | +15 % ore lots, -15 % upkeep | one at level 10, 10 in the realm |