PALE BLUE ROSELibrary

Striking House

Fully implemented

Everything it needs is in the game.

The town's striking house, where metal is weighed, stamped and sealed. Needs a town hall of level 4.

Building window In game

What opens when you click it.

Striking House
Level 1 of 10
✕
Working
Storage & realm supply
Stone here0 / 100
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Striking House
Unlocks the Striking House
100 wood · 150 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

MintProduction · level 1 · 2 / 2 workers
×
One batch
goldnewgold orenewingotsnewintogoldnewgold coinnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation80 %
Job happiness70 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.02 %
Injury a year0.2 %
Needs schooled
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers6 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the services group.

Inputs and outputs

goldnewgold orenewingotsnewintogoldnewgold coinnew
  • Makes gold coin
  • Needs gold ore / ingots

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet
IngotsNeeds

Made by

None yet

Needed by

All stats Game data

Model
m12c_bank
Footprint
14 x 12 m
Door
front side, offset 0 m
Build cost
100 wood, 150 stone
Build work
9,000
Builders at once
5
Storage
100 stone
Card slots
0
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master striking houseServes 25 % more people

Same category