Gold Washer's Sluice
In development (dark): the building is built in the game data and not switched on in the live game yet.
the only gold source: tiny, seasonal, depleting bars; a gold rush
Building window Planned
What will open when you click it.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Middle Age
Makes
- Makes gold
- Needs river cells within 24 m in a gold-bearing province (new trait, 1 in 150); low summer water x2, spring flood x0
Links
Why it is interesting
the only gold source: tiny, seasonal, depleting bars; a gold rush
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % gold |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master gold washer's sluice | +1 gold from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Gold Washer's Sluice you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Gold guild | +5 % gold at every Gold Washer's Sluice | 1 Gold Washer's Sluice |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Gold Washer's Sluice walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Gold Washer's Sluice | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Gold charter | +10 % gold | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal gold works | +15 % gold, -15 % upkeep | one at level 10, 10 in the realm |