PALE BLUE ROSELibrary

Goldsmith

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

ProductionAge to be setProduction windowCrafts

gilded work (Finery T7)

Building window Planned

What will open when you click it.

GoldsmithProduction · level 1 · 2 / 2 workers
×
One batch
goldnewintogilded worknew to be set
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Goldsmith
Unlocks the Goldsmith
cost to be set

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Inputs and outputs

goldnewintogilded worknew
  • Makes gilded work (Finery T7)
  • Needs gold (coin era)

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on gold
Low on supplies

Still working; it runs out soon.

!2/2No gold
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % gilded work
9-10 % upkeepCheaper to run
10Master goldsmith+1 gilded work from every batch

Realm progression Planned

Paid once for the whole realm; helps every Goldsmith you own, old and new.

TierNameEffectNeeds
IGilded work guild+5 % gilded work at every Goldsmith1 Goldsmith
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Goldsmith walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Goldsmith4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIGilded work charter+10 % gilded worktwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal gilded work works+15 % gilded work, -15 % upkeepone at level 10, 10 in the realm

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