PALE BLUE ROSELibrary

Cider House

Fully implemented

Everything it needs is in the game.

2 workers a level turn 1 apples and 1 barley into 1 beer from the town's stock. Ferments the juice and serves it by the jug.

Building window In game

What opens when you click it.

Cider House
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Beerthis batch
Storage & realm supply
Beer here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Cider House
Unlocks the Cider House
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Cider1 Apples, 1 Barley1 Beer
2Berry wineBerry wine: 3 berries make 1 berry wine.
3Heather aleHeather ale: 2 barley brewed with heather tops make 1 heather ale.
4Mead vinegarMead vinegar: 1 mead soured makes 2 food.
5AlegarAlegar: 1 heather ale soured makes 2 food.
6Fruit vinegarFruit vinegar: 1 berry wine soured makes 2 food.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Cider HouseProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Apples1 Barleyinto1 Beer 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Dark Age

Inputs and outputs

cidernewperrynewbarrelsnewintoAged cider and perry (Drink T4)newCider vinegarnew
  • Makes Aged cider and perry (Drink T4, keeps 2 years, climbs inside its grade): Tavern, Inn, trade; Cider vinegar: Pickling House, Vinegar Maker
  • Needs cider, perry, barrels (Cooper); 1 cellarer

Range rule

a cool cellar within 64 m of the presses

Links

Why it is interesting

Young cider sells in weeks; a year in the cider house lifts it inside Drink T4 and lets it travel north.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CiderNeeds

Made by

PerryNeeds

Made by

BarrelsNeeds

Made by

Needed by

None yet

Needed by

None yet

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 beer
Card slots
1
Tier
a
Makes
beer
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Apples: 1; Barley: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % beer
9+50 % storageBigger yard
10Master cider house+1 beer from every batch

Realm progression Planned

Paid once for the whole realm; helps every Cider House you own, old and new.

TierNameEffectNeeds
IBeer guild+5 % beer at every Cider House1 Cider House
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Cider House walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Cider House4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIBeer charter+10 % beertwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal beer works+15 % beer, -15 % upkeepone at level 10, 10 in the realm

Same category