Tavern
Everything it needs is in the game.
Pours 4 beer or heather ale from the town's stock every month. A tavern that poured is one more entertainment kind for your houses.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- Counts realm-wide
- wine has no use beyond its luxury slot
Today
Pours 4 beer or heather ale a month from the town stock and counts as an entertainment kind; no staff.
Modes
- Alehouse: beer and ale T1-T3, peasants
- Wine tavern: wine T5+, burghers and merchants
- Gaming: Leisure T1 / T5, happiness +5, crime +10 %
- Hiring: labour parties sign on here
Range rule
drink need within 120 m
The player decision
What to pour; fun vs crime.
All stats Game data
- Model
- m12c_hotel
- Footprint
- 10 x 8 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 20 stone
- Build work
- 3,000
- Builders at once
- 3
- Tier
- a
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master tavern | Serves 25 % more people |