PALE BLUE ROSELibrary

Tavern

Fully implemented

Everything it needs is in the game.

Pours 4 beer or heather ale from the town's stock every month. A tavern that poured is one more entertainment kind for your houses.

Building window In game

What opens when you click it.

Tavern
Level 1 of 10
✕
Working
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Tavern
Unlocks the Tavern
40 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Tavernlevel 1 · staff 2 / 2
×
Mode
AlehouseWine tavernGamingHiring
Serves
drink need within 120 m
Homes in reach, covered18 / 24
Consumes a month
none named yet
Provides
2 tapsters
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Problems it fixes

  • Counts realm-wide
  • wine has no use beyond its luxury slot

Today

Pours 4 beer or heather ale a month from the town stock and counts as an entertainment kind; no staff.

Modes

AlehouseWine tavernGamingHiring
  • Alehouse: beer and ale T1-T3, peasants
  • Wine tavern: wine T5+, burghers and merchants
  • Gaming: Leisure T1 / T5, happiness +5, crime +10 %
  • Hiring: labour parties sign on here

Range rule

drink need within 120 m

Links

The player decision

What to pour; fun vs crime.

Named by

All stats Game data

Model
m12c_hotel
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
40 wood, 20 stone
Build work
3,000
Builders at once
3
Tier
a

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master tavernServes 25 % more people

Same category