Winery
Everything it needs is in the game.
2 grapes into wine (luxury for houses)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 2 Grapes | 1 Wine |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Needs
Its job
Wine T5: the tavern pours it, the church needs it (faith), vinegar for rations; ages into vintage T9.
Brewing paths
| Path | From | Character |
|---|---|---|
| Wine | grapes, aged in the wine cellar | vintages climb grades with age |
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- house 3
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 15 stone
- Build work
- 2,800
- Builders at once
- 3
- Storage
- 150 wine, {'grapes': 60} input
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- wine
- Work per batch
- 42 ticks (2.1 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Grapes: 2
- Supplied
- yes
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % wine |
| 9 | +50 % storage | Bigger yard |
| 10 | Master winery | +1 wine from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Winery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Wine guild | +5 % wine at every Winery | 1 Winery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Winery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Winery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Wine charter | +10 % wine | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal wine works | +15 % wine, -15 % upkeep | one at level 10, 10 in the realm |