PALE BLUE ROSELibrary

Winery

Fully implemented

Everything it needs is in the game.

2 grapes into wine (luxury for houses)

Building window In game

What opens when you click it.

Winery
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Winethis batch
Storage & realm supply
Wine here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Winery
Unlocks the Winery
30 wood · 15 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
12 Grapes1 Wine

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

WineryProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Grapesinto1 Wine 42 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Needs

grapes

Its job

Wine T5: the tavern pours it, the church needs it (faith), vinegar for rations; ages into vintage T9.

Named by

Brewing paths

PathFromCharacter
Winegrapes, aged in the wine cellarvintages climb grades with age

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 15 stone
Build work
2,800
Builders at once
3
Storage
150 wine, {'grapes': 60} input
Card slots
1
Tier
b
Levels
3
Makes
wine
Work per batch
42 ticks (2.1 s of work)
Workers per level
2
Works outdoors
no
Consumes
Grapes: 2
Supplied
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % wine
9+50 % storageBigger yard
10Master winery+1 wine from every batch

Realm progression Planned

Paid once for the whole realm; helps every Winery you own, old and new.

TierNameEffectNeeds
IWine guild+5 % wine at every Winery1 Winery
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Winery walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Winery4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIWine charter+10 % winetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal wine works+15 % wine, -15 % upkeepone at level 10, 10 in the realm

Same category