Vineyard
Everything it needs is in the game.
A vineyard: planted once, the vines regrow every spring; grapes are picked in autumn. Tolerates slopes.
Building window In game
What opens when you click it.
3D model In game
Painted on the ground
The Vineyard is drawn per tile in the game, not as a 3D model.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | nothing | 1 Grapes |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
crop picker: green = choosable, grey with its reason.
Makes
Crop traits
Grapes: yield 2.0 a cell, soil response low, keeps 1 fresh months, cold low, heat high, water low, best tool pruning knife.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
All stats Game data
- Model
- field vineyard
- Field
- yes
- Card slots
- 1
- Build cost
- 15 wood
- Build work
- 20
- Builders at once
- 6
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master vineyard | Serves 25 % more people |