PALE BLUE ROSELibrary

Vineyard

Fully implemented

Everything it needs is in the game.

A vineyard: planted once, the vines regrow every spring; grapes are picked in autumn. Tolerates slopes.

Building window In game

What opens when you click it.

Vineyard
Level 1 of 10
✕
Working
Card slots
Empty
Research tier 2 + blueprint cardHold to demolish

3D model In game

Painted on the ground
The Vineyard is drawn per tile in the game, not as a 3D model.

Card In game

BlueprintCommon
Vineyard
Unlocks the Vineyard
15 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Grapes

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Vineyarddragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Grapes
yield 2.0 a cellsoil lowkeeps 1 fresh monthscold lowheat highwater lowtool pruning knife
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Makes

grapes

Crop traits

Grapes: yield 2.0 a cell, soil response low, keeps 1 fresh months, cold low, heat high, water low, best tool pruning knife.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
field vineyard
Field
yes
Card slots
1
Build cost
15 wood
Build work
20
Builders at once
6

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master vineyardServes 25 % more people

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