Cabbage Field
Everything it needs is in the game.
Cabbage: vegetables for cool ground. Sown until the end of summer, cut from Late Autumn into winter - 4 per cell, heavy work.
Building window In game
What opens when you click it.
3D model In game
Painted on the ground
The Cabbage Field is drawn per tile in the game, not as a 3D model.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | nothing | 1 Vegetables |
Its goods are used by:
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
crop picker: green = choosable, grey with its reason.
Makes
Crop traits
Cabbage: yield 4.0 a cell, soil response high, keeps 4 (8 as sauerkraut) months, cold high, heat low, water high, best tool hoe.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- field barley
- Field
- yes
- Card slots
- 1
- Build cost
- Build work
- 15
- Builders at once
- 6
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master cabbage field | Serves 25 % more people |