Bolting House
Everything it needs is in the game.
2 workers a level turn 13 flour into 20 food from the town's stock. Sifts flour through bolting cloth.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 2 Flour | 1 Food |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Middle Age
Inputs and outputs
- Makes Fine flour: white bread (Bakery coal oven), Pastry Cook, Confectioner, Gingerbread Baker; Middlings and bran: Fodder Store, Biscuit Bakery (brown biscuit)
- Needs flour, bolting cloth (linen from the Weaver); 2 bolters
Range rule
next to a mill (within 24 m)
Why it is interesting
Sift for fine white flour (houses L5+ ask white bread; Table T6 pastries need it) while a third of the flour turns into fodder.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Needed by
Needed by
All stats Game data
- Model
- bolting house
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 food
- Card slots
- 1
- Tier
- a
- Makes
- food
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Flour: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % food |
| 9 | +50 % storage | Bigger yard |
| 10 | Master bolting house | +1 food from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Bolting House you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Food guild | +5 % food at every Bolting House | 1 Bolting House |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Bolting House walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Bolting House | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Food charter | +10 % food | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal food works | +15 % food, -15 % upkeep | one at level 10, 10 in the realm |