Confectioner
Everything it needs is in the game.
2 workers a level turn 13 honey and 13 berries into 20 jam from the town's stock. Boils sweets and confections.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Berry jam | 1 Raw Honey, 1 Berries | 1 Jam |
| 2 | Fruit preserve | Fruit preserve: 2 dried berries and 1 honey make 2 jam. | |
| 3 | Sherbet | Sherbet: 1 ice, 1 honey and 1 berries make 1 jam. | |
| 4 | Rice pudding | Rice pudding: 1 rice, 1 milk and some honey make 2 cooked pots. | |
| 5 | Jam tarts | Jam tarts: 1 flour and 1 jam make 2 cooked pots. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Middle Age, hall 6+
Inputs and outputs
- Makes Confections (Table T7: comfits, candied fruit): houses L7+, Feast Hall; Marzipan (Table T9): houses L9+, banquet platters (Table T10), royal gifts
- Needs sugar, almonds, honey, dried fruit, spices; 2 confectioners
Range rule
a rich quarter: within 64 m of houses L6+
Why it is interesting
Table T7 and T9 from imported sugar and almonds: the harbour's trade decides how high the table climbs.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- confectioner
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 50 wood, 50 stone
- Build work
- 4,200
- Builders at once
- 3
- Storage
- 150 jam
- Card slots
- 1
- Tier
- a
- Makes
- jam
- Work per batch
- 70 ticks (3.5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Honey: 1; Berries: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % jam |
| 9 | +50 % storage | Bigger yard |
| 10 | Master confectioner | +1 jam from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Confectioner you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Jam guild | +5 % jam at every Confectioner | 1 Confectioner |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Confectioner walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Confectioner | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Jam charter | +10 % jam | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal jam works | +15 % jam, -15 % upkeep | one at level 10, 10 in the realm |