Harbour
Everything it needs is in the game.
The town's water terminal: ships of the water trade routes load and unload here. Its quay must reach into the sea: it stands half in the water, with a berth deep enough for ships.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- One size
- merchant goods from nowhere
- no port policy
Today
Water terminal: sea within 12 m, max 4 per player, the origin of the water routes; a river merchant.
Modes
- Trade quay: routes to discovered ports
- Fishing port: dues 5 % of cargo (coin)
- Naval: with a shipyard
- Quarantine: ships wait a month, sea-borne plague -80 %, trade -25 %
Range rule
merchant need within 200 m
The player decision
Open port vs quarantine; which routes.
Its job
Water trade, ships (shipyard), imports: spices, silk, sugar (luxury T7+).
All stats Game data
- Model
- storage
- Footprint
- 11.5 x 7.5 m
- Placement mask
- harbour
- Door
- front side, offset 0 m
- Build cost
- 60 wood, 30 stone
- Build work
- 4,000
- Builders at once
- 4
- Most per player
- 4
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master harbour | Serves 25 % more people |