PALE BLUE ROSELibrary

Harbour

Fully implemented

Everything it needs is in the game.

The town's water terminal: ships of the water trade routes load and unload here. Its quay must reach into the sea: it stands half in the water, with a berth deep enough for ships.

Building window In game

What opens when you click it.

Harbour
Level 1 of 10
✕
Working
Research tier 2Hold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Harbour
Unlocks the Harbour
60 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Harbourlevel 1 · staff 2 / 2
×
Mode
Trade quayFishing portNavalQuarantine
Serves
merchant need within 200 m
Homes in reach, covered18 / 24
Consumes a month
none named yet
Provides
Water trade, ships (shipyard), imports: spices, silk, sugar (luxury T7+).
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Problems it fixes

  • One size
  • merchant goods from nowhere
  • no port policy

Today

Water terminal: sea within 12 m, max 4 per player, the origin of the water routes; a river merchant.

Modes

Trade quayFishing portNavalQuarantine
  • Trade quay: routes to discovered ports
  • Fishing port: dues 5 % of cargo (coin)
  • Naval: with a shipyard
  • Quarantine: ships wait a month, sea-borne plague -80 %, trade -25 %

Range rule

merchant need within 200 m

Links

The player decision

Open port vs quarantine; which routes.

Its job

Water trade, ships (shipyard), imports: spices, silk, sugar (luxury T7+).

Named by

All stats Game data

Model
storage
Footprint
11.5 x 7.5 m
Placement mask
harbour
Door
front side, offset 0 m
Build cost
60 wood, 30 stone
Build work
4,000
Builders at once
4
Most per player
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master harbourServes 25 % more people

Same category