PALE BLUE ROSELibrary

Herring Fleet

Fully implemented

Everything it needs is in the game.

2 workers a level turn 7 wood and 3 salt into 20 fish from the town's stock. Drifters follow the herring shoals.

Building window In game

What opens when you click it.

Herring Fleet
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Fishthis batch
Storage & realm supply
Fish here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Herring Fleet
Unlocks the Herring Fleet
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Fish catch2 Wood, 1 Salt1 Fish
2HerringHerring: drift nets. Uses 2 wood, makes 2 herring.
3MackerelMackerel: drift nets. Uses 2 wood, makes 2 mackerel.
4CodCod: lines. Uses 2 wood, makes 1 cod.
5TunaTuna: harpoon boats. Uses 2 wood, makes 1 tuna.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Herring FleetProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Wood1 Saltinto1 Fish 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Middle Age

Inputs and outputs

netsnewsaltbarrelsnewintoHerringnewFish oilnew
  • Makes Herring (fresh 2 weeks): Salting House (salted herring, keeps 2 years), Smokehouse (red herring), Fish Market; Fish oil: lamp oil (Light T3), Currier (leather dressing)
  • Needs nets (Net Maker), salt, barrels; 3 a drifter, 2-4 drifters

Range rule

a harbour; the shoals pass charted grounds for a few weeks a year

Links

Why it is interesting

The shoals come for a few weeks: send the fleet with enough salt and barrels or the catch rots on deck (the Hanse herring).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

NetsNeeds

Made by

BarrelsNeeds

Made by

HerringMakes

Needed by

None yet

Needed by

None yet

All stats Game data

Model
house 2
Footprint
8 x 8 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 fish
Card slots
1
Tier
a
Makes
fish
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 2; Salt: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % fish
9+50 % storageBigger yard
10Master herring fleet+1 fish from every batch

Realm progression Planned

Paid once for the whole realm; helps every Herring Fleet you own, old and new.

TierNameEffectNeeds
IFish guild+5 % fish at every Herring Fleet1 Herring Fleet
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Herring Fleet walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Herring Fleet4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFish charter+10 % fishtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal fish works+15 % fish, -15 % upkeepone at level 10, 10 in the realm

Same category