PALE BLUE ROSELibrary

Fishing Hut

Fully implemented

Everything it needs is in the game.

Fishers catch fish from water within 24 m; site needs water within 8 m (pier)

Building window In game

What opens when you click it.

Fishing Hut
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Fishing Hut
Unlocks the Fishing Hut
25 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1BoatBoat: fish the water from a boat. Uses no goods, makes 1 fish.
2Shore rodsnothing1 Fish
3Shore netsnothing2 Fish

Its goods are used by:

Open from the founding.

Planned design Planned

Its planned design is built.

Fishing HutBoat · level 1 · 2 / 2 workers
×
Mode
BoatShore rodsShore nets
One batch (game data)
waters within 24 minto0.4 Food 25 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Today

Fishers catch fish from water within 24 m; needs water within 8 m.

Modes

BoatShore rodsShore nets

Makes

River and lake fishEelnewcarpnewpikenewtroutnew

Food notes

  • The hut sits on a jetty and owns ONE boat; two fishers row out and fish only inside the hut's range.
  • Shore fishing (rods and nets from land) stays as a mode with a lower yield.
  • Fish stocks: overfishing lowers the catch, a closed season lets the water recover.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

EelMakes

Needed by

None yet
CarpMakes

Needed by

None yet
PikeMakes

Needed by

None yet
TroutMakes

Needed by

None yet

All stats Game data

Model
house 2
Footprint
7.5 x 6 m
Water footprint
Width m: 4; Depth m: 6
Placement mask
pier hut
Door
front side, offset 0 m
Build cost
25 wood, 5 stone
Build work
2,000
Builders at once
3
Storage
150 food
Card slots
1
Tier
b
Levels
3
Makes
food
Work per batch
25 ticks (1.25 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
waters within 24 m
Yield per source
0.4 units
At source
Carry: 30; Hop m: 0; Sources per trip: 1; Work ticks: 19; Anim: fish

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % food
9+50 % storageBigger yard
10Master fishing hut+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Fishing Hut you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Fishing Hut1 Fishing Hut
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Fishing Hut walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Fishing Hut4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

Same category