Smokehouse
Everything it needs is in the game.
Smokes and salts 3 expedition rations from every fish, beans and barley of the town's stock, with salt and wood.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Ration | 0.067 Wood, 0.334 Barley, 0.067 Salt, 0.334 Beans, 0.334 Fish | 1 Expedition Ration |
| 2 | Smoked meat | 1 Meat, 1 Wood | 1 Smoked meat |
| 3 | Red herring | Red herring: 2 herring smoked hard over 1 wood make 1 expedition ration. | |
| 4 | Stockfish ration | Stockfish ration: 1 stockfish and 1 barley make 1 expedition ration. | |
| 5 | Salt-fish ration | Salt-fish ration: 1 salted fish and 1 barley make 1 expedition ration. | |
| 6 | Kraut and salt meat | Kraut and salt meat: 1 sauerkraut and 1 salted meat make 2 expedition rations that keep scurvy away. | |
| 7 | Smoked tuna | Smoked tuna: 1 tuna, 1 salt and 1 wood make 1 expedition ration. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Needs
Its job
Rations feed armies, expeditions and ships.
Keeping food
| Good | Keeps | Needs |
|---|---|---|
| Fresh meat | 1 year | - |
| Salted meat | 3 years | salt + barrel |
| Smoked meat / ham | 2 years | smokehouse wood |
| Fresh fish | 2 weeks | - |
| Salted herring | 2 years | salt + barrel |
| Stockfish (dried cod) | 5 years | drying racks, cold wind |
| Milk | 3 days | - |
| Hard cheese | 2 years (grade rises) | cheese cellar |
| Grain | 2 years | granary |
| Cooked meals | 1 week | - |
| Sauerkraut / pickles | 1 year | salt or vinegar + barrel |
| Jam | 2 years | honey or sugar |
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 20 stone
- Build work
- 2,800
- Builders at once
- 3
- Storage
- 150 expedition ration
- Card slots
- 1
- Tier
- a
- Makes
- expedition ration
- Work per batch
- 28 ticks (1.4 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes milli
- Wood: 67; Barley: 334; Salt: 67; Beans: 334; Fish: 334
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % expedition ration |
| 9 | +50 % storage | Bigger yard |
| 10 | Master smokehouse | +1 expedition ration from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Smokehouse you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Expedition_ration guild | +5 % expedition ration at every Smokehouse | 1 Smokehouse |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Smokehouse walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Smokehouse | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Expedition_ration charter | +10 % expedition ration | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal expedition ration works | +15 % expedition ration, -15 % upkeep | one at level 10, 10 in the realm |