PALE BLUE ROSELibrary

Smokehouse

Fully implemented

Everything it needs is in the game.

Smokes and salts 3 expedition rations from every fish, beans and barley of the town's stock, with salt and wood.

Building window In game

What opens when you click it.

Smokehouse
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Expedition rationthis batch
Storage & realm supply
Expedition_ration here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Smokehouse
Unlocks the Smokehouse
30 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Ration0.067 Wood, 0.334 Barley, 0.067 Salt, 0.334 Beans, 0.334 Fish1 Expedition Ration
2Smoked meat1 Meat, 1 Wood1 Smoked meat
3Red herringRed herring: 2 herring smoked hard over 1 wood make 1 expedition ration.
4Stockfish rationStockfish ration: 1 stockfish and 1 barley make 1 expedition ration.
5Salt-fish rationSalt-fish ration: 1 salted fish and 1 barley make 1 expedition ration.
6Kraut and salt meatKraut and salt meat: 1 sauerkraut and 1 salted meat make 2 expedition rations that keep scurvy away.
7Smoked tunaSmoked tuna: 1 tuna, 1 salt and 1 wood make 1 expedition ration.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

SmokehouseProduction · level 1 · 2 / 2 workers
×
One batch (game data)
0.067 Wood0.334 Barley0.067 Salt0.334 Beans0.334 Fishinto1 Expedition Ration 28 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Needs

woodbarleysaltbeansfish

Its job

Rations feed armies, expeditions and ships.

Named by

Keeping food

GoodKeepsNeeds
Fresh meat1 year-
Salted meat3 yearssalt + barrel
Smoked meat / ham2 yearssmokehouse wood
Fresh fish2 weeks-
Salted herring2 yearssalt + barrel
Stockfish (dried cod)5 yearsdrying racks, cold wind
Milk3 days-
Hard cheese2 years (grade rises)cheese cellar
Grain2 yearsgranary
Cooked meals1 week-
Sauerkraut / pickles1 yearsalt or vinegar + barrel
Jam2 yearshoney or sugar

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 20 stone
Build work
2,800
Builders at once
3
Storage
150 expedition ration
Card slots
1
Tier
a
Makes
expedition ration
Work per batch
28 ticks (1.4 s of work)
Workers per level
2
Works outdoors
no
Consumes milli
Wood: 67; Barley: 334; Salt: 67; Beans: 334; Fish: 334

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % expedition ration
9+50 % storageBigger yard
10Master smokehouse+1 expedition ration from every batch

Realm progression Planned

Paid once for the whole realm; helps every Smokehouse you own, old and new.

TierNameEffectNeeds
IExpedition_ration guild+5 % expedition ration at every Smokehouse1 Smokehouse
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Smokehouse walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Smokehouse4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIExpedition_ration charter+10 % expedition rationtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal expedition ration works+15 % expedition ration, -15 % upkeepone at level 10, 10 in the realm

Same category