PALE BLUE ROSELibrary

Peat Cutter

Fully implemented

Everything it needs is in the game.

Cuts peat (dung on steppe) from bog / wet ground within 24 m for peat fuel

Building window In game

What opens when you click it.

Peat Cutter
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Peatthis batch
Storage & realm supply
Peat here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Peat Cutter
Unlocks the Peat Cutter
20 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Peatnothing1 Peat
2TurfTurf: cut turf. It feeds the soil.
3Bog orenothing1 Bog ore
4MossMoss: gather the bog moss for wound dressings.
5Drainnothing1 Peat

Its goods are used by:

Open from the founding.

Planned design Planned

Its planned design is built.

Peat CutterPeat · level 1 · 2 / 2 workers
×
Mode
PeatTurfBog oreMossDrain
One batch (game data)
peat lands within 24 minto2.5 Peat 22 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Problems it fixes

  • dead-end good: online homes burn wood only, so peat may only sell
  • no range logic: cells never run out
  • no modes

Today

2 cutters a level cut peat from bog, wet tundra or boreal flats, or steppe dung within 24 m (2.5 a cell a month: L1 182 needs 73 cells); heat 1,000 like wood

Modes

PeatTurfBog oreMossDrain
  • Peat: cut in spring, 2 months drying on the bank (wet peat burns at 50%) for peat; dung cakes on steppe
  • Turf: makes turf
  • Bog ore: limonite nodules into bog ore (lean iron ore T1-T2), a raked cell regrows in 20 years
  • Moss: makes moss, regrows in 3 years
  • Drain: ditch the bog: the cells become meadow or field land (+15 fertility) for good

Inputs and outputs

peatturfnewmossnewintopeatturfnewbog orenewiron oremossnew

Range rule

24 m peat land; a cell holds 300 peat (~10 years at today's rate), then becomes a pond (Fish and Duck Pond sites F)

Links

The player decision

burn the bog, mine its iron, or drain it into farmland (drained is never back)

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

PeatNeeds

Made by

None yet
TurfNeeds

Made by

None yet
MossNeeds

Made by

TurfMakes

Needed by

None yet
MossMakes

Needed by

All stats Game data

Model
house 2
Footprint
7.5 x 6 m
Door
front side, offset 0 m
Build cost
20 wood, 5 stone
Build work
2,000
Builders at once
3
Storage
150 peat
Card slots
1
Tier
a
Levels
3
Makes
peat
Work per batch
22 ticks (1.1 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
peat lands within 24 m
Yield per source
2.5 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % peat
9+50 % storageBigger yard
10Master peat cutter+1 peat from every batch

Realm progression Planned

Paid once for the whole realm; helps every Peat Cutter you own, old and new.

TierNameEffectNeeds
IPeat guild+5 % peat at every Peat Cutter1 Peat Cutter
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Peat Cutter walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Peat Cutter4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIPeat charter+10 % peattwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal peat works+15 % peat, -15 % upkeepone at level 10, 10 in the realm

Same category