PALE BLUE ROSELibrary

Bloomery

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (3 of 4 planned recipe modes).

2 iron ore + 1 coal into iron

Building window In game

What opens when you click it.

Bloomery
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Ironthis batch
Storage & realm supply
Iron here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Bloomery
Unlocks the Bloomery
30 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Bloom2 Iron Ore, 1 Coal1 Iron
2High shaftHigh shaft: 3 iron ore and 3 coal make 2 iron. Less ore for each bar, more coal.
3Bog ironBog iron: 3 bog ore and 1 coal make 1 iron. Lean ore, but the bog gives it.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

BloomeryBloom · level 1 · 2 / 2 workers
×
Mode
BloomBog ironHigh shaftSlag
One batch (game data)
2 Iron Ore1 Coalinto1 Iron 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 4+

Problems it fixes

  • iron has no quality
  • iron provinces only
  • no slag
  • placeholder

Today

2 iron ore + 1 coal into 1 iron in 56 ticks, 3 levels

Modes

BloomBog ironHigh shaftSlag
  • Bloom: 2 iron ore + 2 charcoal into 1 iron + 1 slag
  • Bog iron: (wetland, no iron province needed) gathers bog ore within 24 m, 3 bog ore + 2 charcoal into 1 iron
  • High shaft: (L5, river: water bellows) 3 iron ore + 2 coal into 2 iron
  • Slag: 2 slag into 1 road gravel

Inputs and outputs

iron orecharcoalnewbog orenewcoalslagnewintoironslagnewroad gravelnew

Range rule

bog (wetland, no iron province needed) gathers bog ore within 24 m, 3 bog ore + 2 charcoal into 1 iron

Links

The player decision

bog iron anywhere vs mined ore; charcoal (steel grade) vs coal (cheap); the river site

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 30 stone
Build work
3,000
Builders at once
3
Storage
150 iron, {'iron ore': 40, 'coal': 20} input
Card slots
1
Tier
b
Levels
3
Makes
iron
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Iron ore: 2; Coal: 1
Supplied
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % iron
9+50 % storageBigger yard
10Master bloomery+1 iron from every batch

Realm progression Planned

Paid once for the whole realm; helps every Bloomery you own, old and new.

TierNameEffectNeeds
IIron guild+5 % iron at every Bloomery1 Bloomery
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Bloomery walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Bloomery4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIIron charter+10 % irontwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal iron works+15 % iron, -15 % upkeepone at level 10, 10 in the realm

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