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Millwright's Yard

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 19 wood, 9 stone and 9 iron into 20 tools from the town's stock. Builds the wheels, shafts and sails of mills.

Building window In game

What opens when you click it.

Millwright's Yard
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Toolsthis batch
Storage & realm supply
Tools here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Millwright's Yard has no 3D model of its own yet.

Card In game

BlueprintCommon
Millwright's Yard
Unlocks the Millwright's Yard
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Mill work2 Wood, 1 Stone, 1 Iron1 Tools
2Mill gearingMill gearing: 2 timber frame, 1 wainscot and 1 iron, with half a millstone worn, make 3 tools.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Millwright's YardProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Wood1 Stone1 Ironinto1 Tools 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 4+

Inputs and outputs

beamsnewironsandstonenewbasaltnewintomill worksnewsailsnew
  • Makes mill works (millstones, gears, sails); service: a mill without it loses 1 % speed a month, max -30 %
  • Needs sandstone or basalt, beams, iron; TH4

Links

Why it is interesting

ed:81 "millstones (dressed stone) and iron gears": one service keeps all power running

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

BeamsNeeds

Made by

None yet

Made by

None yet
BasaltNeeds

Made by

None yet

Needed by

SailsMakes

Needed by

None yet

All stats Game data

Model
sawmill
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 tools
Card slots
1
Tier
a
Makes
tools
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 2; Stone: 1; Iron: 1
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % tools
9+50 % storageBigger yard
10Master millwright's yard+1 tools from every batch

Realm progression Planned

Paid once for the whole realm; helps every Millwright's Yard you own, old and new.

TierNameEffectNeeds
ITools guild+5 % tools at every Millwright's Yard1 Millwright's Yard
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Millwright's Yard walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Millwright's Yard4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIITools charter+10 % toolstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal tools works+15 % tools, -15 % upkeepone at level 10, 10 in the realm

Same category