PALE BLUE ROSELibrary

Carpenters' Yard

Fully implemented

Everything it needs is in the game.

The town's carpenters join 1 timber frame from every 2 wood of the town's stock. Framed houses of tier 3 need one.

Building window In game

What opens when you click it.

Carpenters' Yard
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Timber framethis batch
Storage & realm supply
Timber_frame here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Carpenters' Yard
Unlocks the Carpenters' Yard
40 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Frames2 Wood1 Timber frame
2TrussesRoof trusses: 4 wood and 1 iron make 2 timber frames for halls and churches.
3Crane timbersCrane timbers: 3 wood and 1 tool make 2 timber frames.
4Bridge timbersBridge timbers: 3 wood and 1 resin make 2 timber frames that stand in water.
5Wattle and daubWattle and daub: 3 wood and 1 daub make 2 timber frame with filled panels.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Carpenters' YardFrames · level 1 · 2 / 2 workers
×
Mode
FramesTrussesCraneBridge timbers
One batch (game data)
2 Woodinto1 Timber frame 48 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 4+

Problems it fixes

  • a second frame maker on a wood stand-in
  • 1 level
  • placeholder

Today

2 wood into 1 timber frame in 48 ticks; the specialist every framed fabric row names; "beams, treenails and lath are not live, so wood stands in"

Modes

FramesTrussesCraneBridge timbers
  • Frames: 2 beams + 4 laths + 0.2 nails into 1 timber frame
  • Trusses: 4 beams + 0.5 nails into 1 roof truss (halls, churches, Middle Age civic)
  • Crane: (service, L3): treadwheel crane, sites within 64 m build 20 % faster (wonder stages 30 %)
  • Bridge timbers: 3 beams + 1 pitch into 1 (timber spans)

Inputs and outputs

beamsnewlathsnewnailsnewintotimber frameroof trussnew

Range rule

crane (service, L3): treadwheel crane, sites within 64 m build 20 % faster (wonder stages 30 %)

Links

The player decision

houses vs civic halls vs a faster wonder

Its job

Timber frames, faster; carpenters raise Middle Age buildings.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
40 wood, 10 stone
Build work
3,200
Builders at once
3
Storage
150 timber frame
Card slots
1
Tier
a
Makes
timber frame
Work per batch
48 ticks (2.4 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % timber frame
9+50 % storageBigger yard
10Master carpenters' yard+1 timber frame from every batch

Realm progression Planned

Paid once for the whole realm; helps every Carpenters' Yard you own, old and new.

TierNameEffectNeeds
ITimber_frame guild+5 % timber frame at every Carpenters' Yard1 Carpenters' Yard
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Carpenters' Yard walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Carpenters' Yard4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIITimber_frame charter+10 % timber frametwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal timber frame works+15 % timber frame, -15 % upkeepone at level 10, 10 in the realm

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