Guildhall
Everything it needs is in the game.
The hall where a guild is founded: when it stands, your Guild window can found one with a three-letter tag. It employs nobody and makes nothing.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 4 node, base cost 8100 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Needs
- Makes S2 doctrine +10 pm; S3 +1 naval route a member; S4 market timers -25 %
- Needs S1 none (today); S2+ 4 stone + 2 timber frame; S4 + 4 candles + 2 cloth; 1 field ration a garrison man
Range rule
the founder's province, a road tile; that realm is the host
Why it is interesting
inner market; doctrine 30 pm (40 at HQ stage 2); +1 naval route a member (8 to 9) at stage 3; HQ garrison
Notes
Builders: 8 / 16 / 24 / 32; every member may deliver goods (ledger credit)
Core hp: 2,000 / 3,000 / 4,500 / 6,000 by stage
Walls, gates: from S2: curtain 400 HP a 2 m segment, gate 300, a barbican doubles
Garrison, stores: 20 / 40 / 80 at S2 / S3 / S4 (the keep, castle, concentric); siege stores 3 / 6 / 12 months
Members (Guild): 1-25 (GuildCap 10 to 25)
Governance (Guild): Democracy: recall vote; Oligarchy: no recall, no leave
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- m12c_exchange_hall
- Footprint
- 12 x 12 m
- Door
- front side, offset 0 m
- Build cost
- 400 wood, 500 stone
- Build work
- 18,000
- Builders at once
- 8
- Card slots
- 0
- Tier
- a
- Needs town hall level
- 5
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master guildhall | Serves 25 % more people |