PALE BLUE ROSELibrary

Guildhall

Fully implemented

Everything it needs is in the game.

The hall where a guild is founded: when it stands, your Guild window can found one with a three-letter tag. It employs nobody and makes nothing.

Building window In game

What opens when you click it.

Guildhall
Level 1 of 10
✕
Working
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Guildhall
Unlocks the Guildhall
400 wood · 500 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 4 node, base cost 8100 research points.

Planned design Planned

Its planned design is built.

Guildhallstage 1 · the organisation seat
×
Stages
Stage 1Hall = today's row, 12 x 12 mStage 2Court + curtain wall, 24 x 24 m: 300 dressed stone + 100 lime mortar + 60…Stage 3Gatehouse + 4 mural towers, 32 x 32 m: 400 dressed stone + 20 iron + 40 timber…Stage 4Great Hall, 40 x 40 m: 200 dressed stone + 40 glass + 20 bronze + 10 tapestry,…
Members
Members1-25 (GuildCap 10 to 25)
Departmentssupport, defense, war, politics, food
Upkeep a month
stonetimber framecandlesnewfield rationsnew
Gives
S2 doctrine +10 pm; S3 +1 naval route a member; S4 market timers -25 %

Planned window: the layout of windows; numbers are examples.

Needs

stonetimber framecandlesnewfield rationsnew
  • Makes S2 doctrine +10 pm; S3 +1 naval route a member; S4 market timers -25 %
  • Needs S1 none (today); S2+ 4 stone + 2 timber frame; S4 + 4 candles + 2 cloth; 1 field ration a garrison man

Range rule

the founder's province, a road tile; that realm is the host

Why it is interesting

inner market; doctrine 30 pm (40 at HQ stage 2); +1 naval route a member (8 to 9) at stage 3; HQ garrison

Notes

Builders: 8 / 16 / 24 / 32; every member may deliver goods (ledger credit)

Core hp: 2,000 / 3,000 / 4,500 / 6,000 by stage

Walls, gates: from S2: curtain 400 HP a 2 m segment, gate 300, a barbican doubles

Garrison, stores: 20 / 40 / 80 at S2 / S3 / S4 (the keep, castle, concentric); siege stores 3 / 6 / 12 months

Members (Guild): 1-25 (GuildCap 10 to 25)

Governance (Guild): Democracy: recall vote; Oligarchy: no recall, no leave

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_exchange_hall
Footprint
12 x 12 m
Door
front side, offset 0 m
Build cost
400 wood, 500 stone
Build work
18,000
Builders at once
8
Card slots
0
Tier
a
Needs town hall level
5

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master guildhallServes 25 % more people

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