Quarry
Everything it needs is in the game.
Cuts stone from mountain rock within 12 m; needs a rock face, site reserve depletes
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Rubble | nothing | 1 Stone |
| 2 | Bench the face | Bench the face: cut the rock in safe steps. Slower, but rockfall accidents are halved. | |
| 3 | Marble face | Marble face: cut 1 marble from the face, with no input. | |
| 4 | Slate beds | Slate beds: split 1 slate from the beds, with no input. | |
| 5 | Limestone bench | Limestone bench: break 1 limestone from the bench, with no input. | |
| 6 | Gypsum | Gypsum: dig 1 gypsum, with no input. | |
Its goods are used by:
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Problems it fixes
- generic output: one stone from any rock
- dressed stone only from marble / slate / limestone deposit goods
- no modes, no grade
Today
2 quarrymen a level cut mountain cells within 12 m (5.953 a cell a month, L1 125); needs a rock face; reserve 400 a cell, no regrowth; 0.4% a month accident, 5% of them fatal; stone carries at weight 20
Modes
- Rubble: makes stone T1-T2 at today's rate
- Blocks: 1/3 the rate for the rock's block (limestone block, sandstone block, granite block; roof slate on slate) T3-T6, tools x2
- Ashlar (Middle Age): 1/5 the rate for limestone ashlar or sandstone ashlar T5-T8
- Bench the face: 2 months idle, then reserve +25% and accidents -50% for 5 years
Makes
Range rule
12 m + a ROCK TYPE per cell from a new worldgen layer; a mixed face yields the mix; spoil: 1 cell per 400 units, unbuildable 10 years unless replanted
Links
The player decision
rubble by volume now, or blocks and ashlar that light the stone house rows; which face to open first (the reserve ends)
Notes
A new building: Sandstone quarry (new (dark row)); makes sandstone ashlar
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
Needed by
Needed by
Needed by
Needed by
Needed by
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 10 x 9.5 m
- Door
- front side, offset 0 m
- Build cost
- 35 wood, 15 stone
- Build work
- 3,000
- Builders at once
- 4
- Storage
- 150 stone
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- stone
- Work per batch
- 32 ticks (1.6 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- autumn
- Takes from
- mountains within 12 m
- Yield per source
- 5.953 units
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % stone |
| 9 | +50 % storage | Bigger yard |
| 10 | Master quarry | +1 stone from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Quarry you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Stone guild | +5 % stone at every Quarry | 1 Quarry |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Quarry walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Quarry | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Stone charter | +10 % stone | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal stone works | +15 % stone, -15 % upkeep | one at level 10, 10 in the realm |