PALE BLUE ROSELibrary

Quarry

Fully implemented

Everything it needs is in the game.

Cuts stone from mountain rock within 12 m; needs a rock face, site reserve depletes

Building window In game

What opens when you click it.

Quarry
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Stonethis batch
Storage & realm supply
Stone here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 1Hold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Quarry
Unlocks the Quarry
35 wood · 15 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Rubblenothing1 Stone
2Bench the faceBench the face: cut the rock in safe steps. Slower, but rockfall accidents are halved.
3Marble faceMarble face: cut 1 marble from the face, with no input.
4Slate bedsSlate beds: split 1 slate from the beds, with no input.
5Limestone benchLimestone bench: break 1 limestone from the bench, with no input.
6GypsumGypsum: dig 1 gypsum, with no input.

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

QuarryRubble · level 1 · 2 / 2 workers
×
Mode
RubbleBlocksAshlarBench the face
One batch (game data)
mountains within 12 minto5.953 Stone 32 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.24 %
Injury a year4.6 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Problems it fixes

  • generic output: one stone from any rock
  • dressed stone only from marble / slate / limestone deposit goods
  • no modes, no grade

Today

2 quarrymen a level cut mountain cells within 12 m (5.953 a cell a month, L1 125); needs a rock face; reserve 400 a cell, no regrowth; 0.4% a month accident, 5% of them fatal; stone carries at weight 20

Modes

RubbleBlocksAshlarBench the face
  • Rubble: makes stone T1-T2 at today's rate
  • Blocks: 1/3 the rate for the rock's block (limestone block, sandstone block, granite block; roof slate on slate) T3-T6, tools x2
  • Ashlar (Middle Age): 1/5 the rate for limestone ashlar or sandstone ashlar T5-T8
  • Bench the face: 2 months idle, then reserve +25% and accidents -50% for 5 years

Makes

stonelimestone blocknewsandstone blocknewgranite blocknewroof slatenewslatelimestone ashlarnewsandstone ashlarnew

Range rule

12 m + a ROCK TYPE per cell from a new worldgen layer; a mixed face yields the mix; spoil: 1 cell per 400 units, unbuildable 10 years unless replanted

Links

Lime Clamp N and lime kilns (limestone spoil)Millstone Cutter N (basalt)Hone Quarry NMason's Lodge Estone roadthe stone house rowsthe Sandstone Quarry E merges into this quarry on sandstone

The player decision

rubble by volume now, or blocks and ashlar that light the stone house rows; which face to open first (the reserve ends)

Notes

A new building: Sandstone quarry (new (dark row)); makes sandstone ashlar

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Needed by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
10 x 9.5 m
Door
front side, offset 0 m
Build cost
35 wood, 15 stone
Build work
3,000
Builders at once
4
Storage
150 stone
Card slots
1
Tier
b
Levels
3
Makes
stone
Work per batch
32 ticks (1.6 s of work)
Workers per level
2
Works outdoors
yes
Peak season
autumn
Takes from
mountains within 12 m
Yield per source
5.953 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % stone
9+50 % storageBigger yard
10Master quarry+1 stone from every batch

Realm progression Planned

Paid once for the whole realm; helps every Quarry you own, old and new.

TierNameEffectNeeds
IStone guild+5 % stone at every Quarry1 Quarry
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Quarry walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Quarry4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIStone charter+10 % stonetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal stone works+15 % stone, -15 % upkeepone at level 10, 10 in the realm

Same category