PALE BLUE ROSELibrary

Storage Yard

Fully implemented

Everything it needs is in the game.

Open ground store, 600 shared room; drag to move, pull edges to resize 2-16 tiles a side (starts 8 x 8); food spoils faster

Building window In game

What opens when you click it.

Storage Yard
Level 1 of 10
✕
Working
Work mode
Store filter: block goods
Storage & realm supply
Wood here0 / 200
Realm minimumset by you
Realm maximumoff
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Storage Yard
Unlocks the Storage Yard
free

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Open from the founding.

Planned design Planned

Its planned design is built.

Storage Yardlevel 1 · 1 / 1 keeper
×
Mode
BulkBuilder's yardLumber
Stock
Wood0 / 200
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
catchment 90 m (carriers)
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Problems it fixes

  • Free and resizable, so it beats every store
  • holds food and luxuries in the open

Today

Open ground store, 600 shared room, dragged 2-16 tiles a side (founding 8 x 8), costs nothing; food spoils at the yard rate.

Modes

BulkBuilder's yardLumber
  • Bulk: raw goods only (wood, stone, clay, ore, bricks)
  • Builder's yard: reserves the materials of queued sites within 60 m
  • Lumber: wood room x1.5

Links

Constructionquarryforestercarters' yard

The player decision

Yards by the sites vs walled stores.

All stats Game data

Model
ground storage
Footprint
7.5 x 7.5 m
Door
front side, offset 0 m
Build cost
Build work
200
Builders at once
2
Storage
200 wood, 150 peat, 200 stone, 200 food, 200 wheat, 100 grapes, 200 rice, 200 barley, 200 maize, 75 sand, 75 iron ore, 75 iron, 100 tools, 50 medicine, 75 furs, 75 pearls, 75 mushrooms, 75 honey, 75 salt, 75 amber, 75 coal, 75 beer, 75 flour, 100 bread, 75 clay, 75 pottery, 75 bricks, 75 wine, 75 wool, 75 clothes
Card slots
0
Sized by drag
Ref cells: 64; Min tiles: 2; Max tiles: 16; Start tiles: 8
Shared room
600
Cell caps t1244
Default: 100; Bulk: 50; Bulk kinds: wood, stone, peat, sand, clay, iron ore, coal, bricks

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master storage yardServes 25 % more people

Same category