PALE BLUE ROSELibrary

Carters' Yard

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (no live recipe yet; makes horses (planned)).

Logistics as a building: the town outgrows walking. It has no work to do yet.

Building window In game

What opens when you click it.

Carters' Yard
Level 1 of 10
✕
Working
Storage & realm supply
Wood here0 / 200
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Carters' Yard
Unlocks the Carters' Yard
50 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Carters' Yardlevel 1 · staff 2 / 2
×
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
horses
Provides
horses
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Inputs and outputs

horsesintohorses
  • Makes Carts (4x a carrier) haul between stores, sites and markets on roads within 600 m: handcarts in the Dark Age, horse carts from hall 4
  • Needs Carts (wheelwright), horses or oxen, fodder; 2 carters a level

Links

Why it is interesting

Logistics as a building: the town outgrows walking

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
storage
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
50 wood, 30 stone
Build work
3,000
Builders at once
3
Storage
200 wood, 200 stone
Card slots
0
Tier
a

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master carters' yardServes 25 % more people

Same category