PALE BLUE ROSELibrary

Stone Road

Fully implemented

Everything it needs is in the game.

1 stone a tile, move cost 5; painting it over dirt plans an upgrade; bridges (timber 17 tiles, stone 32) and tunnels (12) are part of the road drag

Building window In game

What opens when you click it.

Stone Road
Level 1 of 10
✕
Working
Research + blueprint cardHold to demolish

3D model In game

Painted on the ground
The Stone Road is drawn per tile in the game, not as a 3D model.

Card In game

BlueprintCommon
Stone Road
Unlocks the Stone Road
free

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Open from the founding.

Planned design Planned

Its planned design is built.

Stone Roadlevel 1 · staff 2 / 2
×
Mode
Gravel roadPaved streetHighway
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
horses
Provides
Wagons (4 horses, 4 carts' load) run only on paved streets and highways.
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age, hall 4+

Problems it fixes

  • One Middle Age road
  • no tolls, no wagons

Today

1 stone a tile, move cost 5; bridges (timber 17 tiles, stone 32) and tunnels (12 tiles) are part of the drag.

Modes

Gravel roadPaved streetHighway
  • Gravel road: move 6, 1 gravel a tile, hall 4 (= gravel road)
  • Paved street: move 5, 0.5 dressed stone a tile, +2 appeal to houses on it, hall 6
  • Highway: move 4 between towns, a toll house every 400 m (= paved highway)

Needs

horses

Links

The player decision

Which corridors to pave.

Notes

Drag kinds

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master stone roadServes 25 % more people

Same category