Stone Road
Everything it needs is in the game.
1 stone a tile, move cost 5; painting it over dirt plans an upgrade; bridges (timber 17 tiles, stone 32) and tunnels (12) are part of the road drag
Building window In game
What opens when you click it.
3D model In game
Painted on the ground
The Stone Road is drawn per tile in the game, not as a 3D model.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Open from the founding.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Middle Age, hall 4+
Problems it fixes
- One Middle Age road
- no tolls, no wagons
Today
1 stone a tile, move cost 5; bridges (timber 17 tiles, stone 32) and tunnels (12 tiles) are part of the drag.
Modes
- Gravel road: move 6, 1 gravel a tile, hall 4 (= gravel road)
- Paved street: move 5, 0.5 dressed stone a tile, +2 appeal to houses on it, hall 6
- Highway: move 4 between towns, a toll house every 400 m (= paved highway)
Needs
Links
The player decision
Which corridors to pave.
Notes
Drag kinds
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master stone road | Serves 25 % more people |