Toll House
Everything it needs is in the game.
Tolls feed the town but push traders onto a rival's road. It has no work to do yet.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Makes / needs
- Makes 2 % of the cargo of every cart and caravan on its road or bridge; counts traffic
- Needs On a road; 1 tollkeeper
Links
Why it is interesting
Tolls feed the town but push traders onto a rival's road
All stats Game data
- Model
- m12c_exchange_hall
- Footprint
- 6 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 10 stone
- Build work
- 1,500
- Builders at once
- 2
- Storage
- 100 wood, 100 stone
- Card slots
- 0
- Tier
- a
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master toll house | Serves 25 % more people |