PALE BLUE ROSELibrary

Toll House

Fully implemented

Everything it needs is in the game.

Tolls feed the town but push traders onto a rival's road. It has no work to do yet.

Building window In game

What opens when you click it.

Toll House
Level 1 of 10
✕
Working
Storage & realm supply
Wood here0 / 100
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Toll House
Unlocks the Toll House
30 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Toll Houselevel 1 · staff 2 / 2
×
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
none named yet
Provides
2 % of the cargo of every cart and caravan on its road or bridge; counts traffic
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Makes / needs

  • Makes 2 % of the cargo of every cart and caravan on its road or bridge; counts traffic
  • Needs On a road; 1 tollkeeper

Links

Highwaygreat bridgeferrysafe conduct

Why it is interesting

Tolls feed the town but push traders onto a rival's road

Named by

All stats Game data

Model
m12c_exchange_hall
Footprint
6 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 10 stone
Build work
1,500
Builders at once
2
Storage
100 wood, 100 stone
Card slots
0
Tier
a

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master toll houseServes 25 % more people

Same category