Gatehouse and barbican
Everything it needs is in the game.
A choke point you place: traffic vs safety; rams aim here. It has no work to do yet.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Needs
- Makes The only way through a wall; gate HP 300, a barbican doubles the assault's cost; shuts at an alarm
- Needs 80 dressed stone, 10 iron (portcullis), 10 timber frame; 2 gatekeepers
Links
Why it is interesting
A choke point you place: traffic vs safety; rams aim here
Notes
barbican M5
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
All stats Game data
- Model
- bell tower
- Footprint
- 14 x 12 m
- Door
- front side, offset 0 m
- Build cost
- 80 wood, 100 stone
- Build work
- 6,000
- Builders at once
- 5
- Card slots
- 0
- Tier
- a
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master gatehouse and barbican | Serves 25 % more people |