PALE BLUE ROSELibrary

Barracks

Fully implemented

Everything it needs is in the game.

Quarters and a drill yard for the standing troops. Its staff keep the yard and teach a little drill lore (a small science income).

Building window In game

What opens when you click it.

Barracks
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Barracks
Unlocks the Barracks
65 wood · 55 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Barrackslevel 1
×
Mode
LevyDrillCrossbowsKitGarrison
Units
2companies
1in training
T2kit grade
40men
Upkeep a month
weaponsarmourpractice armsnew
Pay
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Problems it fixes

  • Eats weapons, makes nothing
  • techniques brace / volley ask drilled spears / archers nobody can train

Today

18 x 9.5 m, 65 wood + 55 stone, 2 staff a level, 3 levels, 5 milli research, recruiting "waits for online training grounds"; upkeep 2 wood + 2 food + 1 weapons a level-month

Modes

LevyDrillCrossbowsKitGarrison
  • Levy: militia in 1 month (Weapons T1 + Armour T1), home after the campaign
  • Drill: infantry (Weapons T4+, Armour T4+), Drilled in 3 months
  • Crossbows: T5 from an Arbalester
  • Kit: packs 2 tents, 1 kettle, 20 blankets, 20 rations a company
  • Garrison: no XP, half wear

Needs

weaponsarmourpractice armsnew

Links

SmithiesArmouryMuster fieldArchery rangeQuartermaster depotpay set at the Marshal's Hall

The player decision

Men for fields or for war; 4 companies at T2 or 1 at T6

Its job

Recruits militia, infantry and archers; eats weapons, armour, rations; stores tents for campaigns.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
barracks
Footprint
18 x 9.5 m
Door
front side, offset 0 m
Build cost
65 wood, 55 stone
Build work
3,692
Builders at once
4
Science
0.1 science a second
Tier
a
Card slots
0
Service
Workers per level: 2
Levels
3

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master barracksServes 25 % more people

Same category