Barracks
Everything it needs is in the game.
Quarters and a drill yard for the standing troops. Its staff keep the yard and teach a little drill lore (a small science income).
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Problems it fixes
- Eats weapons, makes nothing
- techniques brace / volley ask drilled spears / archers nobody can train
Today
18 x 9.5 m, 65 wood + 55 stone, 2 staff a level, 3 levels, 5 milli research, recruiting "waits for online training grounds"; upkeep 2 wood + 2 food + 1 weapons a level-month
Modes
- Levy: militia in 1 month (Weapons T1 + Armour T1), home after the campaign
- Drill: infantry (Weapons T4+, Armour T4+), Drilled in 3 months
- Crossbows: T5 from an Arbalester
- Kit: packs 2 tents, 1 kettle, 20 blankets, 20 rations a company
- Garrison: no XP, half wear
Needs
Links
The player decision
Men for fields or for war; 4 companies at T2 or 1 at T6
Its job
Recruits militia, infantry and archers; eats weapons, armour, rations; stores tents for campaigns.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
All stats Game data
- Model
- barracks
- Footprint
- 18 x 9.5 m
- Door
- front side, offset 0 m
- Build cost
- 65 wood, 55 stone
- Build work
- 3,692
- Builders at once
- 4
- Science
- 0.1 science a second
- Tier
- a
- Card slots
- 0
- Service
- Workers per level: 2
- Levels
- 3
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master barracks | Serves 25 % more people |