Oil Well
Everything it needs is in the game.
2 workers pump crude oil from the oil seeps within 12 m of the well - the land of a province that holds an oil deposit. It finds nothing anywhere else and burns no fuel. Houses burn the oil in their lamps.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Skim seeps | nothing | 1 Crude Oil |
| 2 | Boil down | Boil down: 1 coal boils the rock oil down to 1 bitumen. | |
| 3 | Balm | 1 Pottery | 2 Medicine |
| 4 | Fire pots | Fire pots: 1 pottery filled with rock oil makes 1 fire pot. | |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Planned name
Naphtha Pit (today: Oil Well)
Problems it fixes
- modern feel: "Too modern for a two-age game"
- dead-end good: luxury slot only
- placeholder model: the coal pit
Today
oil provinces only (1 in 400; basins and seeps): 2 workers pump crude oil from seeps within 12 m every 45 ticks; crude oil is a T1 home luxury burned in lamps; licence "oil drilling"
Modes
- Skim seeps: hand-dug pits fill with rock oil, the fuel of the Light T3 oil lamps instead of a luxury itself
- Boil down: 3 rock oil + 1 fuel into 1 bitumen
- Balm: rock oil into medicine at half strength, cures herd mange (Marco Polo's Baku oil, St Quirin's oil)
- Fire pots (Middle Age, hall 6+): rock oil + pottery into fire pot (siege defence, no gunpowder)
Inputs and outputs
Range rule
seep cells within 16 m: a seep holds 60 and refills 6 a month; each level digs deeper (+30%) but adds +20 bp a month of house-fire chance within 24 m
Links
The player decision
light the houses, seal the ships or arm the walls; how far from town to dig
Its job
Too modern for a two-age game: reskin as an olive / linseed oil press (lamp oil, Light T3) or retire.
Two ages (new look)
Naphtha Pit (rock oil): new name, new glyph, a pit model later
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 30 stone
- Build work
- 3,200
- Builders at once
- 4
- Storage
- 150 crude oil
- Card slots
- 1
- Tier
- a
- Makes
- crude oil
- Work per batch
- 45 ticks (2.25 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Takes from
- oil seeps within 12 m
- Yield per source
- 1 units
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % crude oil |
| 9 | +50 % storage | Bigger yard |
| 10 | Master oil well | +1 crude oil from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Oil Well you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Crude_oil guild | +5 % crude oil at every Oil Well | 1 Oil Well |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Oil Well walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Oil Well | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Crude_oil charter | +10 % crude oil | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal crude oil works | +15 % crude oil, -15 % upkeep | one at level 10, 10 in the realm |