PALE BLUE ROSELibrary

Oil Well

Fully implemented

Everything it needs is in the game.

2 workers pump crude oil from the oil seeps within 12 m of the well - the land of a province that holds an oil deposit. It finds nothing anywhere else and burns no fuel. Houses burn the oil in their lamps.

Building window In game

What opens when you click it.

Oil Well
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Crude oilthis batch
Storage & realm supply
Crude_oil here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Oil Well
Unlocks the Oil Well
40 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Skim seepsnothing1 Crude Oil
2Boil downBoil down: 1 coal boils the rock oil down to 1 bitumen.
3Balm1 Pottery2 Medicine
4Fire potsFire pots: 1 pottery filled with rock oil makes 1 fire pot.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Naphtha PitSkim seeps · level 1 · 2 / 2 workers
×
Mode
Skim seepsBoil downBalmFire pots
One batch (game data)
oil seeps within 12 minto1 Crude Oil 45 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.24 %
Injury a year4.6 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Naphtha Pit (today: Oil Well)

Problems it fixes

  • modern feel: "Too modern for a two-age game"
  • dead-end good: luxury slot only
  • placeholder model: the coal pit

Today

oil provinces only (1 in 400; basins and seeps): 2 workers pump crude oil from seeps within 12 m every 45 ticks; crude oil is a T1 home luxury burned in lamps; licence "oil drilling"

Modes

Skim seepsBoil downBalmFire pots
  • Skim seeps: hand-dug pits fill with rock oil, the fuel of the Light T3 oil lamps instead of a luxury itself
  • Boil down: 3 rock oil + 1 fuel into 1 bitumen
  • Balm: rock oil into medicine at half strength, cures herd mange (Marco Polo's Baku oil, St Quirin's oil)
  • Fire pots (Middle Age, hall 6+): rock oil + pottery into fire pot (siege defence, no gunpowder)

Inputs and outputs

potteryintobitumennewmedicinefire potnew

Range rule

seep cells within 16 m: a seep holds 60 and refills 6 a month; each level digs deeper (+30%) but adds +20 bp a month of house-fire chance within 24 m

Links

The player decision

light the houses, seal the ships or arm the walls; how far from town to dig

Its job

Too modern for a two-age game: reskin as an olive / linseed oil press (lamp oil, Light T3) or retire.

Two ages (new look)

Naphtha Pit (rock oil): new name, new glyph, a pit model later

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

PotteryNeeds

Made by

None yet
BitumenMakes

Needed by

None yet

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 30 stone
Build work
3,200
Builders at once
4
Storage
150 crude oil
Card slots
1
Tier
a
Makes
crude oil
Work per batch
45 ticks (2.25 s of work)
Workers per level
2
Works outdoors
no
Takes from
oil seeps within 12 m
Yield per source
1 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % crude oil
9+50 % storageBigger yard
10Master oil well+1 crude oil from every batch

Realm progression Planned

Paid once for the whole realm; helps every Oil Well you own, old and new.

TierNameEffectNeeds
ICrude_oil guild+5 % crude oil at every Oil Well1 Oil Well
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Oil Well walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Oil Well4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIICrude_oil charter+10 % crude oiltwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal crude oil works+15 % crude oil, -15 % upkeepone at level 10, 10 in the realm

Same category