Charcoal Kiln
Everything it needs is in the game.
Slow-burns logs from the town's stock into coal: 1 wood makes 1 coal, the same coal a coal mine digs, for every forge, kiln and hearth that burns it.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Coal | 1 Wood | 1 Coal |
| 2 | Charcoal | Charcoal: 1 wood makes 1 charcoal. A clean, hot fuel that burns three times as long as wood. | |
| 3 | Tar off | 4 Wood | 1 Charcoal, 1 Resin |
| 4 | Sealed clamp | Sealed clamp: 4 wood and 1 daub make 5 charcoal. The clay skin keeps the air out. | |
| 5 | Quick burn | Quick burn: 4 wood burned fast make 1 charcoal. Nearly twice as quick as the plain charcoal burn, but it eats four times the wood. | |
| 6 | Tar kiln | Tar kiln: 4 wood of pine and birch make 1 charcoal and 1 tar. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age
Problems it fixes
- duplicate: the burner's recipe in a second building
- generic output
- no modes
- placeholder model
Today
1 wood from stock into 1 coal every 23 ticks; one level, no upkeep; the same coal kind as the mines
Modes
- Hard burn: 3 wood into 1 charcoal at +1 grade, slow
- Quick burn: 4 wood into 1 charcoal at -1 grade, 2x speed (smiths, bakers, braziers)
- Tar off: birch or pine logs, 4 wood into 1 charcoal + 1 tar
Inputs and outputs
Range rule
in town, wood from stock; a kiln-class building
Links
The player decision
the clamp in the wood (Dark, no haul) or the kiln in town (Middle, grade control, by-products)
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 20 wood, 10 stone
- Build work
- 2,400
- Builders at once
- 3
- Storage
- 150 coal
- Card slots
- 1
- Tier
- a
- Makes
- coal
- Work per batch
- 23 ticks (1.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % coal |
| 9 | +50 % storage | Bigger yard |
| 10 | Master charcoal kiln | +1 coal from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Charcoal Kiln you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Coal guild | +5 % coal at every Charcoal Kiln | 1 Charcoal Kiln |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Charcoal Kiln walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Charcoal Kiln | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Coal charter | +10 % coal | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal coal works | +15 % coal, -15 % upkeep | one at level 10, 10 in the realm |