PALE BLUE ROSELibrary

Charcoal Kiln

Fully implemented

Everything it needs is in the game.

Slow-burns logs from the town's stock into coal: 1 wood makes 1 coal, the same coal a coal mine digs, for every forge, kiln and hearth that burns it.

Building window In game

What opens when you click it.

Charcoal Kiln
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Coalthis batch
Storage & realm supply
Coal here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Charcoal Kiln
Unlocks the Charcoal Kiln
20 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Coal1 Wood1 Coal
2CharcoalCharcoal: 1 wood makes 1 charcoal. A clean, hot fuel that burns three times as long as wood.
3Tar off4 Wood1 Charcoal, 1 Resin
4Sealed clampSealed clamp: 4 wood and 1 daub make 5 charcoal. The clay skin keeps the air out.
5Quick burnQuick burn: 4 wood burned fast make 1 charcoal. Nearly twice as quick as the plain charcoal burn, but it eats four times the wood.
6Tar kilnTar kiln: 4 wood of pine and birch make 1 charcoal and 1 tar.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Charcoal KilnHard burn · level 1 · 2 / 2 workers
×
Mode
Hard burnQuick burnTar off
One batch (game data)
1 Woodinto1 Coal 23 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age

Problems it fixes

  • duplicate: the burner's recipe in a second building
  • generic output
  • no modes
  • placeholder model

Today

1 wood from stock into 1 coal every 23 ticks; one level, no upkeep; the same coal kind as the mines

Modes

Hard burnQuick burnTar off
  • Hard burn: 3 wood into 1 charcoal at +1 grade, slow
  • Quick burn: 4 wood into 1 charcoal at -1 grade, 2x speed (smiths, bakers, braziers)
  • Tar off: birch or pine logs, 4 wood into 1 charcoal + 1 tar

Inputs and outputs

woodintocharcoalnewtarnew

Range rule

in town, wood from stock; a kiln-class building

Links

The player decision

the clamp in the wood (Dark, no haul) or the kiln in town (Middle, grade control, by-products)

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
20 wood, 10 stone
Build work
2,400
Builders at once
3
Storage
150 coal
Card slots
1
Tier
a
Makes
coal
Work per batch
23 ticks (1.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % coal
9+50 % storageBigger yard
10Master charcoal kiln+1 coal from every batch

Realm progression Planned

Paid once for the whole realm; helps every Charcoal Kiln you own, old and new.

TierNameEffectNeeds
ICoal guild+5 % coal at every Charcoal Kiln1 Charcoal Kiln
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Charcoal Kiln walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Charcoal Kiln4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIICoal charter+10 % coaltwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal coal works+15 % coal, -15 % upkeepone at level 10, 10 in the realm

Same category