Brickworks
What is left: its planned recipes (uses peat, wood (planned)).
1 clay (+0.25 coal) into bricks (house and hall upgrades)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Clamp bricks | 1 Clay, 0.25 Coal | 1 Bricks |
| 2 | Adobe | Adobe: 2 clay dried in the sun make 1 brick, with no fuel. Slow. | |
| 3 | Firebrick | 2 Clay | 1 Bricks |
| 4 | Moulded | 1 Clay | 1 Bricks |
| 5 | Grog bricks | 2 Clay, 1 Coal | 2 Bricks |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age, hall 4+
Problems it fixes
- one brick, coal-fired only
- placeholder
Today
1 clay + 0.25 coal into 1 brick in 26 ticks, 3 levels; bricks pay house L4-6 and hall 4-6 under RULE SUB
Modes
- Clamp bricks: 1 clay + 0.25 coal or 0.4 peat or 0.5 wood into 1 brick
- Adobe: ([Dark], dry biomes, summer) 1 clay + 0.2 straw into 2 adobe, no fuel
- Firebrick: (L5) 1 clay + 0.5 coal into 1 firebrick (1 kaolin into 2)
- Moulded: (L6) 1 clay + 0.3 coal into 1 moulded brick (Brick Gothic halls, churches, town hall 6+)
Inputs and outputs
Links
The player decision
fuel by region; house bricks vs the firebrick that opens L5 furnaces
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 bricks, {'clay': 40, 'coal': 10} input
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- bricks
- Work per batch
- 26 ticks (1.3 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Clay: 1
- Consumes milli
- Coal: 250
- Supplied
- yes
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % bricks |
| 9 | +50 % storage | Bigger yard |
| 10 | Master brickworks | +1 bricks from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Brickworks you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Bricks guild | +5 % bricks at every Brickworks | 1 Brickworks |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Brickworks walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Brickworks | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Bricks charter | +10 % bricks | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal bricks works | +15 % bricks, -15 % upkeep | one at level 10, 10 in the realm |