PALE BLUE ROSELibrary

Brickworks

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (uses peat, wood (planned)).

1 clay (+0.25 coal) into bricks (house and hall upgrades)

Building window In game

What opens when you click it.

Brickworks
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Bricksthis batch
Storage & realm supply
Bricks here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Brickworks
Unlocks the Brickworks
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Clamp bricks1 Clay, 0.25 Coal1 Bricks
2AdobeAdobe: 2 clay dried in the sun make 1 brick, with no fuel. Slow.
3Firebrick2 Clay1 Bricks
4Moulded1 Clay1 Bricks
5Grog bricks2 Clay, 1 Coal2 Bricks

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

BrickworksClamp bricks · level 1 · 2 / 2 workers
×
Mode
Clamp bricksAdobeFirebrickMoulded
One batch (game data)
1 Clay0.25 Coalinto1 Bricks 26 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 4+

Problems it fixes

  • one brick, coal-fired only
  • placeholder

Today

1 clay + 0.25 coal into 1 brick in 26 ticks, 3 levels; bricks pay house L4-6 and hall 4-6 under RULE SUB

Modes

Clamp bricksAdobeFirebrickMoulded
  • Clamp bricks: 1 clay + 0.25 coal or 0.4 peat or 0.5 wood into 1 brick
  • Adobe: ([Dark], dry biomes, summer) 1 clay + 0.2 straw into 2 adobe, no fuel
  • Firebrick: (L5) 1 clay + 0.5 coal into 1 firebrick (1 kaolin into 2)
  • Moulded: (L6) 1 clay + 0.3 coal into 1 moulded brick (Brick Gothic halls, churches, town hall 6+)

Inputs and outputs

claycoalpeatwoodintobricksadobenewfirebricknewkaolinmoulded bricknew

Links

The player decision

fuel by region; house bricks vs the firebrick that opens L5 furnaces

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CoalNeeds

Made by

PeatNeeds

Made by

WoodNeeds

Made by

None yet
AdobeMakes

Needed by

None yet

Needed by

None yet
KaolinMakes

Needed by

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 bricks, {'clay': 40, 'coal': 10} input
Card slots
1
Tier
b
Levels
3
Makes
bricks
Work per batch
26 ticks (1.3 s of work)
Workers per level
2
Works outdoors
no
Consumes
Clay: 1
Consumes milli
Coal: 250
Supplied
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % bricks
9+50 % storageBigger yard
10Master brickworks+1 bricks from every batch

Realm progression Planned

Paid once for the whole realm; helps every Brickworks you own, old and new.

TierNameEffectNeeds
IBricks guild+5 % bricks at every Brickworks1 Brickworks
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Brickworks walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Brickworks4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIBricks charter+10 % brickstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal bricks works+15 % bricks, -15 % upkeepone at level 10, 10 in the realm

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