PALE BLUE ROSELibrary

Threshing Floor

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 9 wheat and 9 clay into 10 daub from the town's stock. Beats the grain from the ear on a hard floor.

Building window In game

What opens when you click it.

Threshing Floor
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Daubthis batch
Storage & realm supply
Daub here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Threshing Floor has no 3D model of its own yet.

Card In game

BlueprintCommon
Threshing Floor
Unlocks the Threshing Floor
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Wheat straw1 Wheat, 1 Clay1 Daub
2Rye straw1 Rye, 1 Clay1 Daub
3Barley straw1 Barley, 1 Clay1 Daub
4Oat straw1 Oats, 1 Clay1 Daub
5Thresh wheatThresh wheat: flail the stackyard's sheaves. Uses no goods, makes 1 wheat.
6Thresh barleyThresh barley: flail the stackyard's sheaves. Uses no goods, makes 1 barley.
7Thresh riceThresh rice: beat the paddy sheaves. Uses no goods, makes 1 rice.
8Shell maizeShell maize: strip the dried cobs. Uses no goods, makes 1 maize.

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Threshing FloorProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Wheat1 Clayinto1 Daub 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Dark Age

Inputs and outputs

wheatryebarleyoatsintoStrawnewChaffnew
  • Makes Straw: thatch (Thatcher), daub and adobe (Daub Yard, Brickworks), straw bedding (Inn, Almshouse), straw mattress (Furnishing T1), winter litter (barns); Chaff: fodder (barns, Fodder Store), temper for daub
  • Needs wheat, rye, barley or oats (in the sheaf); 2 threshers with flails (4 at harvest)

Range rule

beside the fields; takes sheaves from fields within 40 m; a timber barn floor

Links

Why it is interesting

Thresh at the field and keep the straw for roofs, walls and barns, with +10 % clean grain to the granary, or haul whole sheaves to town and lose both. Harvest weeks need twice the hands.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
threshing floor
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 daub
Card slots
1
Tier
a
Makes
daub
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wheat: 1; Clay: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % daub
9+50 % storageBigger yard
10Master threshing floor+1 daub from every batch

Realm progression Planned

Paid once for the whole realm; helps every Threshing Floor you own, old and new.

TierNameEffectNeeds
IDaub guild+5 % daub at every Threshing Floor1 Threshing Floor
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Threshing Floor walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Threshing Floor4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIDaub charter+10 % daubtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal daub works+15 % daub, -15 % upkeepone at level 10, 10 in the realm

Same category