Threshing Floor
What is left: its own 3D model.
2 workers a level turn 9 wheat and 9 clay into 10 daub from the town's stock. Beats the grain from the ear on a hard floor.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Threshing Floor has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Wheat straw | 1 Wheat, 1 Clay | 1 Daub |
| 2 | Rye straw | 1 Rye, 1 Clay | 1 Daub |
| 3 | Barley straw | 1 Barley, 1 Clay | 1 Daub |
| 4 | Oat straw | 1 Oats, 1 Clay | 1 Daub |
| 5 | Thresh wheat | Thresh wheat: flail the stackyard's sheaves. Uses no goods, makes 1 wheat. | |
| 6 | Thresh barley | Thresh barley: flail the stackyard's sheaves. Uses no goods, makes 1 barley. | |
| 7 | Thresh rice | Thresh rice: beat the paddy sheaves. Uses no goods, makes 1 rice. | |
| 8 | Shell maize | Shell maize: strip the dried cobs. Uses no goods, makes 1 maize. | |
Its goods are used by:
Research: tier 1 node, base cost 100 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Dark Age
Inputs and outputs
- Makes Straw: thatch (Thatcher), daub and adobe (Daub Yard, Brickworks), straw bedding (Inn, Almshouse), straw mattress (Furnishing T1), winter litter (barns); Chaff: fodder (barns, Fodder Store), temper for daub
- Needs wheat, rye, barley or oats (in the sheaf); 2 threshers with flails (4 at harvest)
Range rule
beside the fields; takes sheaves from fields within 40 m; a timber barn floor
Why it is interesting
Thresh at the field and keep the straw for roofs, walls and barns, with +10 % clean grain to the granary, or haul whole sheaves to town and lose both. Harvest weeks need twice the hands.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- threshing floor
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 daub
- Card slots
- 1
- Tier
- a
- Makes
- daub
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wheat: 1; Clay: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % daub |
| 9 | +50 % storage | Bigger yard |
| 10 | Master threshing floor | +1 daub from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Threshing Floor you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Daub guild | +5 % daub at every Threshing Floor | 1 Threshing Floor |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Threshing Floor walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Threshing Floor | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Daub charter | +10 % daub | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal daub works | +15 % daub, -15 % upkeep | one at level 10, 10 in the realm |