PALE BLUE ROSELibrary

Ice House

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

UtilityMiddle AgeStorage windowDrink

Winter cold kept for summer: fresh fish and meat travel twice as far and cheese ages in July; a hot summer melts the store.

Building window Planned

What will open when you click it.

Ice Houselevel 1 · 1 / 1 keeper
×
Stock
All goods0 / 1,200
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
a domed pit in the shade; loses a fifth of its ice by autumn
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Ice House
Unlocks the Ice House
Middle Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Middle Age

Inputs and outputs

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  • Makes Ice (kept into summer): Fish Market (fresh fish reach x2), Cheese Cellar, Butcher (meat in summer), Apothecary (fevers)
  • Needs ice (Ice Cutter's Shed or Mill Pond, winter), straw (packing); 1 keeper

Range rule

a domed pit in the shade; loses a fifth of its ice by autumn

Links

Why it is interesting

Winter cold kept for summer: fresh fish and meat travel twice as far and cheese ages in July; a hot summer melts the store.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

1/1
Working

The green ring fills as the current batch is made.

1/1
High priority

Workers come here before Normal buildings.

1/1Low on ice
Low on supplies

Still working; it runs out soon.

!1/1No ice
Out of supplies

Stopped until the input arrives.

!1/1Storage full
Storage full

Stopped until haulers take the output away.

!0/1No workers
No workers

Nobody is assigned.

0/1
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % Ice
9-10 % upkeepCheaper to run
10Master ice house+1 Ice from every batch

Same category