Ice House
In development (dark): the building is built in the game data and not switched on in the live game yet.
Winter cold kept for summer: fresh fish and meat travel twice as far and cheese ages in July; a hot summer melts the store.
Building window Planned
What will open when you click it.
Planned window: the layout of windows; numbers are examples.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Middle Age
Inputs and outputs
- Makes Ice (kept into summer): Fish Market (fresh fish reach x2), Cheese Cellar, Butcher (meat in summer), Apothecary (fevers)
- Needs ice (Ice Cutter's Shed or Mill Pond, winter), straw (packing); 1 keeper
Range rule
a domed pit in the shade; loses a fifth of its ice by autumn
Why it is interesting
Winter cold kept for summer: fresh fish and meat travel twice as far and cheese ages in July; a hot summer melts the store.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Still working; it runs out soon.
Stopped until the input arrives.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % Ice |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master ice house | +1 Ice from every batch |