Mill Pond
What is left: its planned recipes (no live recipe yet; makes fish (planned); uses clay, wood (planned)).
A dammed pond kept for the water mills. Nobody works it and it makes nothing yet.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Dark Age
Inputs and outputs
- Makes Reeds: thatch (Thatcher), rushlights (Light T1, Tallow Chandler); Ice (winter): Ice House, Cheese Cellar; Fish (carp, eel): Fish Market, Kitchen
- Needs clay (puddled bank), wood (sluice); 1 pond keeper
Range rule
dragged across a stream: floods the cells behind the dam; one Water Mill race within 24 m runs full speed in drought
Why it is interesting
Drown good land for a mill that never stops, plus reeds, ice and carp; the flooded cells are lost to fields for good.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- mill pond
- Footprint
- 10 x 8 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 100 food
- Card slots
- 0
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master mill pond | Serves 25 % more people |