PALE BLUE ROSELibrary

Hammer Mill

Fully implemented

Everything it needs is in the game.

2 workers a level turn 2 iron ore + 1 coal + 1 wood into 1 iron from the town's stock. Water-driven forge hammer.

Building window In game

What opens when you click it.

Hammer Mill
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Ironthis batch
Storage & realm supply
Iron here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Hammer Mill
Unlocks the Hammer Mill
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Iron2 Iron Ore, 1 Coal, 1 Wood1 Iron
2Stamp ore2 Iron Ore2 Crushed ore
3Tilt hammerTilt hammer: 3 pig iron, 1 coal and 1 timber frame make 3 iron. The frame wears out.
4Roasted oreRoasted ore: 2 roasted ore, 1 coal and 1 wood make 1 iron.
5Bog ironBog iron: 3 bog ore, 1 coal and 1 wood make 1 iron.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Hammer millProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Iron Ore1 Coal1 Woodinto1 Iron 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Middle Age, hall 4+

Inputs and outputs

ironcharcoalnewiron bloomsnewtimber frameintoironiron sheetnewbar ironnewforging blanksnewwirenew
  • Makes bar iron (+50 % of a bloom's iron), iron sheet, forging blanks / Smithy stage: smithies within 200 m forge 2x; plate (T6+) needs it, mail wire is drawn 2x faster
  • Needs iron blooms, charcoal, a river within 12 m; TH4 / A river tile, 10 timber frame, 4 iron gears, 1 miller

Links

Why it is interesting

river sites become strategic (Cistercian trip hammers, 12th c.) / Steel arms cluster on rivers: the smithy's stage-up is a site

Notes

water trip-hammer, wire drawing

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 iron
Card slots
1
Tier
a
Makes
iron
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Iron ore: 2; Coal: 1; Wood: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % iron
9+50 % storageBigger yard
10Master hammer mill+1 iron from every batch

Realm progression Planned

Paid once for the whole realm; helps every Hammer Mill you own, old and new.

TierNameEffectNeeds
IIron guild+5 % iron at every Hammer Mill1 Hammer Mill
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Hammer Mill walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Hammer Mill4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIIron charter+10 % irontwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal iron works+15 % iron, -15 % upkeepone at level 10, 10 in the realm

Same category