High Furnace
Everything it needs is in the game.
2 workers a level turn 2 iron ore + 1 coal + 1 limestone into 1 pig iron from the town's stock. Blast furnace (town hall 6 = research tier 4).
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Pig iron | 2 Iron Ore, 1 Coal, 1 Limestone | 1 Pig iron |
| 2 | Roasted ore | 2 Roasted ore, 1 Coal, 1 Limestone | 2 Pig iron, 1 Slag |
| 3 | Direct iron | Direct iron: 3 iron ore, 2 coal and 1 limestone make 2 iron. | |
| 4 | Bog ore | Bog ore: 3 bog ore, 1 coal and 1 limestone make 1 pig iron. | |
| 5 | Crushed ore | Crushed ore: 2 crushed ore, 1 coal and 1 limestone make 1 pig iron. | |
Its goods are used by:
Research: tier 4 node, base cost 2700 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age, hall 6+
Inputs and outputs
- Makes pig iron (3x a bloomery's iron per worker) + slag
- Needs iron ore, 2 charcoal a unit, limestone flux, a river (bellows wheel)
Links
Why it is interesting
a two-stage iron route with a huge charcoal bill: forests vanish
Notes
charcoal-fired, medieval: Lapphyttan 12th c.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 50 wood, 50 stone
- Build work
- 4,200
- Builders at once
- 3
- Storage
- 150 pig iron
- Card slots
- 1
- Tier
- a
- Makes
- pig iron
- Work per batch
- 70 ticks (3.5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Iron ore: 2; Coal: 1; Limestone: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % pig iron |
| 9 | +50 % storage | Bigger yard |
| 10 | Master high furnace | +1 pig iron from every batch |
Realm progression Planned
Paid once for the whole realm; helps every High Furnace you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Pig_iron guild | +5 % pig iron at every High Furnace | 1 High Furnace |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every High Furnace walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every High Furnace | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Pig_iron charter | +10 % pig iron | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal pig iron works | +15 % pig iron, -15 % upkeep | one at level 10, 10 in the realm |