Bone Mill
Everything it needs is in the game.
2 workers a level turn 1 meat + 1 wood into 1 compost from the town's stock. Burns and grinds bones into meal for the fields.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Bone meal | 1 Meat, 1 Wood | 1 Compost |
| 2 | Stone-ground bone | Stone-ground bone: 1 meat ground under 1/4 millstone makes 3 compost. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age
Inputs and outputs
- Makes Bone meal: fields (fertilizer every 2 years), Compost Heap; Bone ash: Cupellation Hearth, Assay House (cupels for silver)
- Needs bones (Butcher, Slaughterhouse, Kitchen scraps); 1 miller
Range rule
on a stream or with a horse gin; spreads on fields within 64 m
Why it is interesting
Bones to the fields (fertility for 2 years) or to the silver assayers: the same sack decides harvest or coin.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- bone mill
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 compost
- Card slots
- 1
- Tier
- a
- Makes
- compost
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Meat: 1; Wood: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % compost |
| 9 | +50 % storage | Bigger yard |
| 10 | Master bone mill | +1 compost from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Bone Mill you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Compost guild | +5 % compost at every Bone Mill | 1 Bone Mill |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Bone Mill walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Bone Mill | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Compost charter | +10 % compost | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal compost works | +15 % compost, -15 % upkeep | one at level 10, 10 in the realm |