PALE BLUE ROSELibrary

Hop Garden

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level bring in 1 berries. Hop bines on tall poles.

Building window In game

What opens when you click it.

Hop Garden
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Berriesthis batch
Storage & realm supply
Berries here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Hop Garden has no 3D model of its own yet.

Card In game

BlueprintCommon
Hop Garden
Unlocks the Hop Garden
20 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Hopsnothing1 Berries
2Composted hillsComposted hills: 1 compost at the hop hills makes 2 berries.

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Hop Gardendragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Age

Middle Age

Inputs and outputs

polesnewmanurenewintoHopsnew
  • Makes Hops: Brewery and Abbey Brewery (hopped beer keeps a year), Apothecary (sleeping draughts)
  • Needs poles (Forester), manure; 2 hop pickers (4 at harvest)

Range rule

a dragged plot on rich soil, poles 5 m high; research tier 2

Links

Why it is interesting

Hops turn ale that spoils in 2 months into beer that keeps a year and travels in barrels: the Middle Age's trade drink.

Notes

A Malthouse (barley into malt) and a Hop Garden feed it; the Cooper's barrels let beer travel.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
farm mill
Footprint
10 x 10 m
Door
front side, offset 0 m
Build cost
20 wood
Build work
900
Builders at once
3
Storage
150 berries
Card slots
1
Tier
a
Makes
berries
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
yes
Peak season
autumn

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % berries
9+50 % storageBigger yard
10Master hop garden+1 berries from every batch

Same category