Hop Garden
What is left: its own 3D model.
2 workers a level bring in 1 berries. Hop bines on tall poles.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Hop Garden has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Hops | nothing | 1 Berries |
| 2 | Composted hills | Composted hills: 1 compost at the hop hills makes 2 berries. | |
Its goods are used by:
Research: tier 1 node, base cost 100 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
crop picker: green = choosable, grey with its reason.
Age
Middle Age
Inputs and outputs
- Makes Hops: Brewery and Abbey Brewery (hopped beer keeps a year), Apothecary (sleeping draughts)
- Needs poles (Forester), manure; 2 hop pickers (4 at harvest)
Range rule
a dragged plot on rich soil, poles 5 m high; research tier 2
Why it is interesting
Hops turn ale that spoils in 2 months into beer that keeps a year and travels in barrels: the Middle Age's trade drink.
Notes
A Malthouse (barley into malt) and a Hop Garden feed it; the Cooper's barrels let beer travel.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- farm mill
- Footprint
- 10 x 10 m
- Door
- front side, offset 0 m
- Build cost
- 20 wood
- Build work
- 900
- Builders at once
- 3
- Storage
- 150 berries
- Card slots
- 1
- Tier
- a
- Makes
- berries
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- autumn
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % berries |
| 9 | +50 % storage | Bigger yard |
| 10 | Master hop garden | +1 berries from every batch |