Apiary
Everything it needs is in the game.
Honey from flowering land within 24 m, rests in winter (luxury)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Honey first | nothing | 1 Raw Honey |
| 2 | Wax first | Wax first: cut the combs. Uses no goods, makes 1 beeswax. | |
| 3 | Split swarms | Split swarms: grow the hives, little honey this year. Uses no goods, makes 1 raw honey. | |
| 4 | Rest the hives | nothing | 1 Raw Honey |
| 5 | Cloomed skeps | nothing | 1 Raw Honey |
| 6 | Both | Both: take the honey and cut the combs in one slow harvest. Uses no goods, makes 1 raw honey and 1 beeswax. Each harvest takes 2 of the month's stock: a mix of the two, not more goods. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
bee farm window.
Planned name
Bee Farm (today: Apiary)
Today
Honey from flower cells within 24 m (meadows, high appeal); trees do not count; rests in winter.
Modes
Makes
Its job
Honey (Table T2, mead T6) + beeswax (candles Light T4, seals, polish).
Food notes
- Yield follows the TREES in range (forest, orchard, lime and chestnut best): place bee farms inside forests. Reuses the herbalist's rule: more mature trees around, more yield.
- Makes raw honey and beeswax; a honey house strains raw honey, a chandler turns wax into candles.
- Beeswax is a building material too: polish for furniture, seals for the chancery, lost-wax casting for bronze bells and statues.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- farm mill
- Footprint
- 6 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 25 wood, 10 stone
- Build work
- 2,400
- Builders at once
- 3
- Storage
- 150 honey
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- honey
- Work per batch
- 95 ticks (4.75 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- summer
- Takes from
- flowers within 24 m
- Yield per source
- 0.267 units
- Months
- 1, 2, 3, 4, 5, 6, 7, 8
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % honey |
| 9 | +50 % storage | Bigger yard |
| 10 | Master apiary | +1 honey from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Apiary you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Honey guild | +5 % honey at every Apiary | 1 Apiary |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Apiary walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Apiary | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Honey charter | +10 % honey | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal honey works | +15 % honey, -15 % upkeep | one at level 10, 10 in the realm |