Physic Garden
Everything it needs is in the game.
2 gardeners grow medicine from the herbs within 24 m of the garden. It works outdoors, so its yield follows the season.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | nothing | 1 Medicine |
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
crop picker: green = choosable, grey with its reason.
Age
Dark Age
Problems it fixes
- A copy of the herbalist
Today
The herbalist's outdoor twin: seasonal yield, upkeep 42, 3 levels.
Modes
- Common herbs
- Simples: rare herbs into grade-2 medicine for physicians
- Dye plants: woad and madder (dye works)
- Bee garden: bee farms within 24 m +30 %
Makes
The player decision
Medicine vs dyes vs honey.
Notes
A dragged plot of 8-196 tiles, like the orchards
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
All stats Game data
- Model
- house 4
- Footprint
- 7.5 x 7.5 m
- Door
- front side, offset 0 m
- Build cost
- 20 wood, 10 stone
- Build work
- 2,200
- Builders at once
- 3
- Storage
- 60 medicine
- Card slots
- 1
- Tier
- a
- Makes
- medicine
- Work per batch
- 146 ticks (7.3 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- summer
- Takes from
- herbs within 24 m
- Yield per source
- 0.338 units
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % medicine |
| 9 | +50 % storage | Bigger yard |
| 10 | Master physic garden | +1 medicine from every batch |