PALE BLUE ROSELibrary

Physic Garden

Fully implemented

Everything it needs is in the game.

2 gardeners grow medicine from the herbs within 24 m of the garden. It works outdoors, so its yield follows the season.

Building window In game

What opens when you click it.

Physic Garden
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Medicinethis batch
Storage & realm supply
Medicine here0 / 60
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 1 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Physic Garden
Unlocks the Physic Garden
20 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Medicine

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Physic Gardendragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Age

Dark Age

Problems it fixes

  • A copy of the herbalist

Today

The herbalist's outdoor twin: seasonal yield, upkeep 42, 3 levels.

Modes

Common herbsSimplesDye plantsBee garden
  • Common herbs
  • Simples: rare herbs into grade-2 medicine for physicians
  • Dye plants: woad and madder (dye works)
  • Bee garden: bee farms within 24 m +30 %

Makes

medicine

Links

University medicinebee farmdye works

The player decision

Medicine vs dyes vs honey.

Notes

A dragged plot of 8-196 tiles, like the orchards

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 4
Footprint
7.5 x 7.5 m
Door
front side, offset 0 m
Build cost
20 wood, 10 stone
Build work
2,200
Builders at once
3
Storage
60 medicine
Card slots
1
Tier
a
Makes
medicine
Work per batch
146 ticks (7.3 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
herbs within 24 m
Yield per source
0.338 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % medicine
9+50 % storageBigger yard
10Master physic garden+1 medicine from every batch

Same category