PALE BLUE ROSELibrary

Herb Garden

Fully implemented

Everything it needs is in the game.

2 workers a level bring in 1 medicine. Beds of pot herbs and simples.

Building window In game

What opens when you click it.

Herb Garden
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Medicinethis batch
Storage & realm supply
Medicine here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Herb Garden
Unlocks the Herb Garden
15 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1nothing1 Medicine

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Herb Gardendragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Age

Dark Age

Makes

HerbsnewStrewing herbsnew
  • Makes Herbs (sage, thyme, rosemary, mint): Herbalist and Apothecary (medicine), Sausage Maker and Kitchen (flavour), Heather Brewery and Abbey Brewery (gruit); Strewing herbs: houses (+health), Inn
  • Needs 1 gardener

Range rule

a dragged plot inside an Herbalist's range (the crop picker asks an herbalist in range)

Links

Why it is interesting

Medicine or flavour: the same bed feeds the herbalist's cures or the sausage maker and the gruit brewer.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Needed by

None yet

All stats Game data

Model
farm mill
Footprint
10 x 10 m
Door
front side, offset 0 m
Build cost
15 wood
Build work
700
Builders at once
3
Storage
150 medicine
Card slots
1
Tier
a
Makes
medicine
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % medicine
9+50 % storageBigger yard
10Master herb garden+1 medicine from every batch

Same category