PALE BLUE ROSELibrary

Heather Brewery

Fully implemented

Everything it needs is in the game.

2 brewers brew a heather ale from every 2 barley of the town's stock - a finer drink than beer for your houses.

Building window In game

What opens when you click it.

Heather Brewery
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Heather alethis batch
Storage & realm supply
Heather_ale here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Heather Brewery
Unlocks the Heather Brewery
35 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
12 Barley1 Heather Ale

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Heather BreweryProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Barleyinto1 Heather Ale 42 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Brewing paths

PathFromCharacter
Gruit alebarley + heather or bog myrtlethe heather brewery's path; regional

Goods and chains

What it takes in and gives out, with the buildings on the other end.

BarleyNeeds

Made by

Needed by

None yet

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
35 wood, 10 stone
Build work
2,800
Builders at once
3
Storage
150 heather ale
Card slots
1
Tier
a
Makes
heather ale
Work per batch
42 ticks (2.1 s of work)
Workers per level
2
Works outdoors
no
Consumes
Barley: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % heather ale
9+50 % storageBigger yard
10Master heather brewery+1 heather ale from every batch

Realm progression Planned

Paid once for the whole realm; helps every Heather Brewery you own, old and new.

TierNameEffectNeeds
IHeather_ale guild+5 % heather ale at every Heather Brewery1 Heather Brewery
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Heather Brewery walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Heather Brewery4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIHeather_ale charter+10 % heather aletwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal heather ale works+15 % heather ale, -15 % upkeepone at level 10, 10 in the realm

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