Bakery
Everything it needs is in the game.
1 flour (+0.1 coal) into 1 loaf of bread that feeds two
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Bread | 1 Flour, 0.1 Coal | 1 Bread |
| 2 | Coal oven | Coal oven: 2 flour and 1 coal make 2 bread, faster in a hot oven. | |
| 3 | Hot bake | 2 Flour, 1 Coal | 2 Bread |
| 4 | Wood oven | Wood oven: 2 flour and 1 wood make 2 bread. No coal, but the oven bakes slower. | |
| 5 | Barm bread | Barm bread: 2 flour raised with 1 small beer's barm, baked over 1 wood, make 3 bread. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Today
1 flour (+0.1 coal) into 1 loaf that feeds two.
Modes
Inputs and outputs
Food notes
- Two ovens: wood-fired (cheap, slower, plain bread) or coal-fired (hot, fast, finer breads that sell higher).
- The flour decides the bread: white bread, rye bread (keeps longest), barley flatbread, oat cakes.
- Level 5: pastries (flour + honey + eggs + butter); ship's biscuit keeps 2 years for armies and fleets.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- house 4
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 20 stone
- Build work
- 2,800
- Builders at once
- 3
- Storage
- 150 bread, {'flour': 40, 'coal': 10} input
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- bread
- Work per batch
- 14 ticks (0.7 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Flour: 1
- Consumes milli
- Coal: 100
- Supplied
- yes
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % bread |
| 9 | +50 % storage | Bigger yard |
| 10 | Master bakery | +1 bread from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Bakery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Bread guild | +5 % bread at every Bakery | 1 Bakery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Bakery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Bakery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Bread charter | +10 % bread | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal bread works | +15 % bread, -15 % upkeep | one at level 10, 10 in the realm |